Team preview tool · Pokémon Champions VGC Reg M-C
See their six. Know their four.
Enter your team and your opponent’s team. See their likely leads and four picks, then compare your options using results from similar Showdown ladder games.
- 16.9%exact fourvs 9.3% baseline
- 21.5%lead pair, top guessvs 12.2% baseline
- 46.4%lead pair in top threevs 31.4% baseline
- 54.4%win rate leading its #1vs 49.5% otherwise · observational
Six and six Both previews in, or a Showdown paste.
Their likely four Each Pokémon’s chance of being brought, and their likely lead.
Your lead and four What has won most for your six against theirs.
Plan a matchup
Example matchup. These example teams use common Showdown picks. They aren’t from a recorded battle. Edit either team or start your own matchup.
Your six:
Their six:
Add six Pokémon to each team to see your plan
Tap to add
24 most used of 264.
How well it predicts
We tested the predictions on 217,520 games (Oct 29 – Nov 11, 2026), using data from Sep 24 and earlier.
- Their lead, top guess
- 21.5%of first-choice lead predictions were correct; 46.4% in our top three. Guessing their most common lead pair: 12.2%.
- Their four
- 73.6%of the Pokémon they revealed were in our predicted four. Top four by bring rate alone: 69.8%.
- Led our pick
- 54.4%win rate over 44,363 sides, against 49.5% for every other lead.
- Brought our four
- 54.3%win rate over 29,712 sides, against 49.5% otherwise.
The last two results don’t prove that following the recommendations improves your chances. Stronger players may already favour those picks. Full backtest.
How often it’s right
We tested the predictions on 217,520 games (Oct 29 – Nov 11, 2026), using data from Sep 24 and earlier. Use the rankings to prepare for a few likely openings. Your opponent can still bring something unexpected.
Their exact four
Baseline: guessing their four most-used Pokémon
Their lead pair, top pick
Baseline: guessing their most common lead pair
Their lead pair, in the top three
Baseline: guessing their three most common
Bars run from 0 to 50%.
Players who led its top pair won 54.4% of 44,363 games, against 49.5% for every other lead. That doesn’t prove the recommendation improves your chances: stronger players may already favour those leads. The full backtest
Everything on Bring Four
Bring Four is free and doesn’t require an account. The stats use aggregate counts from Showdown ladder games. Win rates include an uncertainty range, and Pokémon with too few games aren’t ranked.
Win rates
Every Pokémon’s win rate on team and when brought, each with a 95% interval, from 1,176,834 games.
237 species ranked
Lead pairs
How often each opening pair is led and how often it wins. Top: Basculegion-F + Pelipper, 60.9% of 10,861 games.
375 lead pairs ranked
Elo ≥ 1300
The same tables from games where both players were rated 1300 or more: 35% of the sample.
406,626 games
Species pages
Base stats, partners, counters, best leads, and the moves, items and abilities revealed on the ladder.
203 Pokémon with pages
In-game vs Showdown
The game’s own Season M-7 ranked-doubles usage, scraped Nov 2, beside the Showdown ladder’s.
259 Pokémon compared
Notes
Dated analyses with frozen numbers. Latest: What Junior players use more than Masters, Nov 5.
4 notes
Methodology
Where the games come from, the two win rates, Wilson intervals, the 500-game and 50-player gates, and the full calculator backtest.
217,520 backtest games