Regulation M-CDoubles ladderSep 16–28, 2026

Bring Four.

How the numbers are made

Bring Four counts spectated, rated Pokémon Champions VGC Regulation M-C ladder games and reports win rates that hold up to the obvious traps. This page covers the traps.

The data

Why these two win rates

On-team WR asks “did the side with this species in its preview win?” It counts every game the species was on a team, brought or not. Across all species it averages exactly 50.0%.

Full-reveal WR asks “did the side that brought it win?”, but only in games where both sides revealed all four of their picks. It also averages exactly 50.0%.

Why not raw “brought” WR

You only learn a mon was brought when it hits the field. Losers reveal more of their four (3.79 per side vs 3.54 for winners), because fainted mons force the back line out, while a winner’s fourth often never appears. About half of all games end in a forfeit, which widens the gap. So raw “brought” WR is biased low. It averages 48.1% rather than 50%, and popular species lose 2 to 4 pp to it. Restricting to full-reveal games removes the bias.

Mirrors

If both sides have the species, one of them must win, so the game tells you nothing about it. Those games are left out of that species’ (or that pair’s) win rate.

Confidence intervals and sufficiency

The skill confound and the Elo split

Below 1300, players on stock meta teams beat players on off-meta teams, largely because they are better players. So an all-Elo win rate partly measures who uses a species, not only how good it is. Meta staples such as Rillaboom and Sneasler drop about 2 pp at ≥ 1300, while some support or gimmick picks rise 2.5 to 4 pp.

The ≥ 1300 view keeps only games where both players are rated 1300 or more (about 23% of games). It is the better guide to strength, but it has a quarter of the sample, so more of it is greyed out. Elo-adjusted win rates are a possible later addition.

Who is in the sample

Player clustering

Wilson intervals assume every game is independent. They aren’t: one player can play hundreds of games with the same team. Popular pairs are spread across thousands of players, but a niche pair can be carried by a few dozen. When that happens the true uncertainty is wider than the interval shows.

So pairs are only listed when they also have at least 50 distinct players. At this snapshot every pair that clears the sample bar also clears the player bar. Species tables do not yet carry a player count. Player-clustered or bootstrap intervals would be the fuller fix.

What’s next: a rolling window

This v1 is one cumulative snapshot of the regulation’s first 13 days. A new regulation’s meta moves, so the plan is a rolling 30-day window. At current volume, that keeps roughly 215 species and 700+ full-reveal pairs above the bar at all Elo. The ≥ 1300 view needs about another month of data before most niche species and pairs fill in.

Counters

A counter cell asks: when one side has species A in its preview and the other side has species B, how often does A’s side win? It is an on-team win rate, so it counts every such game whether or not either species was brought. Games where both previews hold both A and B are left out, because both sides would count and the cell would sit at exactly 50%. A cell is shown only with n ≥ 500, an interval no wider than ±3 pp and at least 50 distinct players on A’s side.

A counter is a matchup between whole teams, not a one-on-one duel. A low cell may mean B’s teams are built to beat A’s archetype, or that the players who choose B are better. The skill confound applies here too.

Leads

A lead pair is the two species a side has on the field at turn 1. Share is the percentage of sides that opened with that pair. Lead win rate is the win rate of the side that opened with it, excluding games where both sides opened with the same pair. Lead pairs use the same bar as pairs: n ≥ 500, ±3 pp and 50+ players.

Leads are chosen after team preview. Each player picks a lead after seeing the opponent’s six, so a lead win rate describes the opening in the games where a player chose it. It is not how that pair would do if it led every game. A lead that only comes out into favourable teams will look better than it is. Lead win rate is also partly a team win rate: an opening belongs to a team, and the rest of the team shares the credit.

Seen on the ladder: revealed sets

Species pages list the moves, items and abilities each Pokémon showed during play, across 281,162 ladder games (2,041,086 brought Pokémon). The unit is an appearance: one species brought in one game. Each number is the share of its appearances in which it showed that move, item or ability at least once.

These are floors, not set frequencies. A move only shows when it is used. An item shows only when it triggers or is removed: a berry eaten, Leftovers healing, Life Orb recoil, a Focus Sash breaking, a Knock Off, a Mega Stone on Mega Evolution. A Choice item or an Assault Vest almost never shows. An ability shows only when it activates, so Intimidate reveals nearly every time and a passive ability almost never. Across all species, 53% of appearances revealed an item, 45% an ability, and the average appearance used 1.7 different moves. Shorter games, forfeits and early faints all hide more.

The lead and bring calculator

The calculator runs in your browser on count tables built from every game that reached turn 1 (all Elo). It ships only counts: per species, per same-team pair and per cross-team pair, and only cells with at least 100 sides.

Backtest

Tables were rebuilt from games through Sep 24 and tested on 74,567 games from Sep 25 onward.

The “followed the pick” numbers are observational. Players who pick what the ladder data favours are probably better players, so these show agreement with winning play, not that the pick causes wins. For scale, the mimikyu model for Regulation M-B reported a lead top-1 of 23.3% and bring recall of 66.1%, on different data, a different format and a different split.

Smaller caveats

Site analytics

This site counts visits with Umami, self-hosted on our own server. It sets no cookies and stores no IP addresses. It records the page, referrer, browser, device type and country, plus a few interface events: calculator runs (how many species are on each side, not which ones), the column a table was sorted by, the species a table filter matched, and which outbound link was followed. Nothing is shared with third parties or used for advertising.