Regulation M-CDoubles ladderSep 16–28, 2026

Bring Four.

Grimmsnarl

On 4.8% of teams at all Elo. It wins 50.8% of games it is in the preview for, clearly above even, and ranks 29 of 172 ranked species on that measure. Above 1300 it wins 50.5% (−0.3 pp), rank 25 of 77. Why the splits differ.

Seen on the ladder

15,572 games brought2.2 moves shown per game5% showed an item2% showed an ability

In the 15,572 games it was brought, it used Light Screen in 63% and Reflect in 55%. The item seen most is Light Clay, in 2%.

Moves used

  1. Light Screen63%
  2. Reflect55%
  3. Parting Shot48%
  4. Spirit Break33%
  5. Fake Out8%
  6. Foul Play4%

Items revealed

  1. Light Clay2%

Abilities revealed

None revealed in 2% or more of its games.

Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.

All Elo

4.8% of teams58% brought47% lead27,282 teams

On-team WR
50.895% CI 50.2–51.4 · n 25,860Every game it was in the preview.
Full-reveal WR
52.895% CI 51.9–53.8 · n 10,376Brought, both sides showed four.
Lead WR
51.195% CI 50.2–52.0 · n 12,288Games it led.

Partners, best to worst

  1. Archaludon57.456.0–58.8 · n 5,040 · 991 players
  2. Pelipper57.055.4–58.7 · n 3,448 · 782 players
  3. Swampert56.153.2–59.1 · n 1,085 · 310 players
  4. Charizard55.553.1–57.8 · n 1,701 · 453 players
  5. Politoed53.250.9–55.4 · n 1,879 · 380 players
  6. Golisopod51.149.2–52.9 · n 2,835 · 718 players
  7. Farigiraf47.344.6–49.9 · n 1,367 · 352 players

7 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Charizard: 44.0% (CI 42.2–45.9, n 2,682). It does best against Corviknight, at 54.6%. Of 37 opposing species with enough games, it is clearly below even against seven and clearly above against eight.

Hardest opponents

  1. Charizard44.042.2–45.9 · n 2,682 · 1,129 players
  2. Staraptor44.342.2–46.3 · n 2,309 · 1,027 players
  3. Raichu45.143.5–46.6 · n 3,935 · 1,339 players
  4. Archaludon46.544.8–48.2 · n 3,305 · 1,280 players
  5. Gholdengo46.645.1–48.0 · n 4,553 · 1,501 players

Easiest opponents

  1. Corviknight54.651.7–57.5 · n 1,108 · 598 players
  2. Farigiraf54.552.9–56.0 · n 4,097 · 1,440 players
  3. Golisopod54.352.8–55.8 · n 4,084 · 1,474 players
  4. Lucario53.050.3–55.6 · n 1,335 · 753 players
  5. Pelipper52.550.8–54.2 · n 3,307 · 1,340 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 47% of games it is on a team for. Its usual lead partner is Archaludon, in 16% of its leads, and that lead wins 54.1%. The best-winning qualifying lead is with Charizard: 59.6% (CI 56.6–62.5).

Most common lead partners

  1. Archaludon54.116% of its leads · 51.9–56.3 · n 1,948 · 586 players
  2. Golisopod58.810% of its leads · 56.1–61.5 · n 1,243 · 441 players
  3. Charizard59.68% of its leads · 56.6–62.5 · n 1,049 · 375 players
  4. Farigiraf50.76% of its leads · 47.1–54.3 · n 741 · 205 players · thin
  5. Swampert60.74% of its leads · 56.5–64.7 · n 537 · 188 players · thin

Best-winning lead partners

  1. Charizard59.68% of its leads · 56.6–62.5 · n 1,049 · 375 players
  2. Golisopod58.810% of its leads · 56.1–61.5 · n 1,243 · 441 players
  3. Archaludon54.116% of its leads · 51.9–56.3 · n 1,948 · 586 players

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.

Elo ≥ 1300

5.9% of teams58% brought47% lead7,584 teams

On-team WR
50.595% CI 49.4–51.7 · n 7,122Every game it was in the preview.
Full-reveal WR
53.395% CI 51.5–55.1 · n 2,950Brought, both sides showed four.
Lead WR
54.195% CI 52.5–55.8 · n 3,428Games it led.

Partners, best to worst

  1. Pelipper56.053.1–58.8 · n 1,175 · 238 players
  2. Archaludon54.652.4–56.8 · n 1,918 · 366 players

2 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Archaludon: 44.5% (CI 41.6–47.5, n 1,114). It does best against Farigiraf, at 54.8%. Of 13 opposing species with enough games, it is clearly below even against three and clearly above against four.

Hardest opponents

  1. Archaludon44.541.6–47.5 · n 1,114 · 364 players
  2. Raichu45.042.4–47.7 · n 1,349 · 403 players
  3. Gholdengo47.244.7–49.8 · n 1,491 · 422 players
  4. Incineroar48.145.9–50.3 · n 2,026 · 480 players
  5. Rillaboom48.446.7–50.1 · n 3,368 · 554 players

Easiest opponents

  1. Farigiraf54.852.0–57.6 · n 1,231 · 376 players
  2. Kingambit53.350.7–55.8 · n 1,487 · 397 players
  3. Indeedee-F53.250.8–55.7 · n 1,619 · 440 players
  4. Sneasler53.051.1–55.0 · n 2,559 · 506 players
  5. Salamence52.049.7–54.4 · n 1,699 · 445 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 47% of games it is on a team for. Its usual lead partner is Archaludon, in 22% of its leads, and that lead wins 50.7% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Archaludon50.722% of its leads · 47.2–54.3 · n 751 · 245 players · thin
  2. Golisopod56.111% of its leads · 51.3–60.9 · n 408 · 148 players · thin
  3. Charizard64.310% of its leads · 59.3–69.0 · n 370 · 140 players · thin
  4. Swampert57.17% of its leads · 50.9–63.2 · n 245 · 63 players · thin
  5. Farigiraf52.86% of its leads · 45.8–59.6 · n 199 · 48 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.