Heliolisk
On 0.5% of teams at all Elo. It wins 47.4% of games it is in the preview for, clearly below even, and ranks 80 of 172 ranked species on that measure.
Seen on the ladder
1,715 games brought1.3 moves shown per game16% showed an item41% showed an ability
In the 1,715 games it was brought, it used Shed Tail in 24% and Hyper Voice in 19%. The item seen most is Life Orb, in 8%.
Moves used
Items revealed
Abilities revealed
Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.
All Elo
0.5% of teams67% brought52% lead2,622 teams
- On-team WR
- 47.495% CI 45.5–49.3 · n 2,608Every game it was in the preview.
- Full-reveal WR
- 49.595% CI 46.6–52.4 · n 1,132Brought, both sides showed four.
- Lead WR
- 49.095% CI 46.3–51.7 · n 1,353Games it led.
Partners, best to worst
No pair clears the sample and player thresholds yet.
0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.
Counters
No opposing species clears the sample and player thresholds yet.
Leads
It is in the opening pair in 52% of games it is on a team for. Its usual lead partner is Charizard, in 41% of its leads, and that lead wins 57.4% (thin sample). No lead with it clears the sample bar yet.
Most common lead partners
- Charizard57.4
- Sneasler55.1
- Sceptile42.0
- Indeedee-F51.9
- Raichu50.0
Best-winning lead partners
No lead with it clears the sample and player thresholds yet.
Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.
Elo ≥ 1300
0.5% of teams76% brought69% lead692 teams
- On-team WR
- 51.5thin95% CI 47.7–55.2 · n 688Every game it was in the preview.
- Full-reveal WR
- 54.7thin95% CI 49.4–59.9 · n 340Brought, both sides showed four.
- Lead WR
- 53.9thin95% CI 49.4–58.4 · n 473Games it led.
Partners, best to worst
No pair clears the sample and player thresholds yet.
0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.
Counters
No opposing species clears the sample and player thresholds yet.
Leads
It is in the opening pair in 69% of games it is on a team for. Its usual lead partner is Charizard, in 63% of its leads, and that lead wins 56.9% (thin sample). No lead with it clears the sample bar yet.
Most common lead partners
Best-winning lead partners
No lead with it clears the sample and player thresholds yet.
Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.