Regulation M-CDoubles ladderSep 16–28, 2026

Bring Four.

Primarina

On 3.7% of teams at all Elo. It wins 50.1% of games it is in the preview for, within noise of even, and ranks 43 of 172 ranked species on that measure. Above 1300 it wins 49.8% (−0.2 pp), rank 42 of 77. Why the splits differ.

Seen on the ladder

12,625 games brought1.7 moves shown per game58% showed an item1% showed an ability

In the 12,625 games it was brought, it used Hyper Voice in 57% and Protect in 38%. The item seen most is Life Orb, in 28%.

Moves used

  1. Hyper Voice57%
  2. Protect38%
  3. Moonblast36%
  4. Calm Mind17%
  5. Dazzling Gleam4%
  6. Aqua Jet2%
  7. Ice Beam2%

Items revealed

  1. Life Orb28%
  2. Leftovers19%
  3. Grassy Seed5%
  4. Sitrus Berry5%

Abilities revealed

None revealed in 2% or more of its games.

Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.

All Elo

3.7% of teams61% brought25% lead21,143 teams

On-team WR
50.195% CI 49.4–50.8 · n 20,409Every game it was in the preview.
Full-reveal WR
49.895% CI 48.8–50.9 · n 8,907Brought, both sides showed four.
Lead WR
50.995% CI 49.6–52.2 · n 5,295Games it led.

Partners, best to worst

  1. Salamence52.849.9–55.6 · n 1,184 · 391 players
  2. Incineroar52.350.1–54.5 · n 1,976 · 516 players
  3. Rillaboom51.249.3–53.0 · n 2,817 · 768 players
  4. Golisopod51.148.1–54.1 · n 1,062 · 270 players
  5. Farigiraf49.747.2–52.3 · n 1,516 · 352 players

5 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Archaludon: 44.7% (CI 42.9–46.5, n 2,849). It does best against Lucario, at 54.6%. Of 32 opposing species with enough games, it is clearly below even against 11 and clearly above against five.

Hardest opponents

  1. Archaludon44.742.9–46.5 · n 2,849 · 1,151 players
  2. Arcanine-Hisui46.344.3–48.3 · n 2,386 · 1,039 players
  3. Sylveon46.744.3–49.1 · n 1,600 · 831 players
  4. Floette-Eternal46.844.3–49.4 · n 1,424 · 786 players
  5. Salamence47.345.9–48.7 · n 4,707 · 1,439 players

Easiest opponents

  1. Lucario54.651.5–57.5 · n 1,052 · 651 players
  2. Torkoal54.151.3–56.9 · n 1,229 · 730 players
  3. Whimsicott53.951.8–56.1 · n 2,026 · 973 players
  4. Indeedee-F53.351.9–54.7 · n 4,795 · 1,492 players
  5. Armarouge53.150.4–55.7 · n 1,385 · 772 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 25% of games it is on a team for. Its usual lead partner is Rillaboom, in 8% of its leads, and that lead wins 50.5% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Rillaboom50.58% of its leads · 45.7–55.3 · n 414 · 240 players · thin
  2. Incineroar51.47% of its leads · 46.5–56.4 · n 387 · 201 players · thin
  3. Farigiraf53.87% of its leads · 48.6–59.0 · n 353 · 141 players · thin
  4. Raichu56.47% of its leads · 51.2–61.5 · n 351 · 156 players · thin
  5. Salamence51.56% of its leads · 46.1–56.9 · n 326 · 190 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.

Elo ≥ 1300

3.3% of teams61% brought27% lead4,265 teams

On-team WR
49.895% CI 48.3–51.4 · n 4,123Every game it was in the preview.
Full-reveal WR
49.695% CI 47.3–51.9 · n 1,810Brought, both sides showed four.
Lead WR
50.095% CI 47.1–52.9 · n 1,154Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Rillaboom: 49.6% (CI 47.3–51.8, n 1,868). It does best against Incineroar, at 50.6%. Of 3 opposing species with enough games, it is clearly below even against zero and clearly above against zero.

Opponents, hardest first

  1. Rillaboom49.647.3–51.8 · n 1,868 · 431 players
  2. Sneasler50.147.5–52.7 · n 1,435 · 394 players
  3. Incineroar50.647.7–53.5 · n 1,132 · 355 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 27% of games it is on a team for. Its usual lead partner is Raichu, in 11% of its leads, and that lead wins 53.4% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Raichu53.411% of its leads · 44.9–61.8 · n 131 · 63 players · thin
  2. Rillaboom54.59% of its leads · 45.2–63.5 · n 110 · 60 players · thin
  3. Incineroar49.58% of its leads · 39.4–59.5 · n 91 · 41 players · thin
  4. Farigiraf45.36% of its leads · 34.6–56.6 · n 75 · 28 players · thin
  5. Salamence48.06% of its leads · 37.1–59.1 · n 75 · 54 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.