Bring Four

Arboliva

Arboliva appears on 0.2% of Showdown ladder teams. Teams with it win 43.5% of games, clearly below 50%. Its team win rate ranks 187th out of 237 Pokémon.

In-game usage rank: #169 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #177 Masters, #171 Junior. Junior and Masters compared

Base stats
HP
78
Atk
69
Def
90
SpA
125
SpD
109
Spe
39
Total
510

Seen on the Showdown ladder

1,774 games brought1.7 moves shown per game52% showed an item68% showed an ability

In the 1,774 games it was brought, it used Protect in 26% and Earth Power in 20%. The most frequently revealed item is Sitrus Berry, in 20%.

Moves used

  1. Protect26%
  2. Earth Power20%
  3. Giga Drain20%
  4. Leech Seed15%
  5. Hyper Voice15%
  6. Pollen Puff15%
  7. Strength Sap12%
  8. Energy Ball7%

Items revealed

  1. Sitrus Berry20%
  2. Grassy Seed11%
  3. Leftovers10%
  4. Life Orb5%

Abilities revealed

  1. Seed Sower55%
  2. Harvest13%

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.2% of teams44% seen in battle16% lead4,056 teams

Win rate
43.595% CI 41.9–45.0 · 4,048 gamesEvery game it was on the team.
Win rate, brought
42.195% CI 39.3–44.9 · 1,160 gamesGames it was brought and both sides showed four.
Win rate, leading
36.5thin95% CI 32.9–40.3 · 644 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Incineroar, 41.2% of 1,107 games. Their highest win rate is against Sneasler, at 43.3%. Of 3 opposing Pokémon with enough data, its team win rate is clearly below 50% against three and clearly above 50% against zero.

Opponents, hardest first

  1. Incineroar41.21,107 games · 375 players
  2. Rillaboom42.21,422 games · 415 players
  3. Sneasler43.31,275 games · 387 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 16% of the games it is on the team. Its most common lead partner is Charizard, in 7% of its leads, and that lead wins 38.3% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Charizard38.37% of its leads · 47 games · 16 players · thin
  2. Indeedee-F31.17% of its leads · 45 games · 24 players · thin
  3. Grimmsnarl33.36% of its leads · 39 games · 4 players · thin
  4. Farigiraf36.75% of its leads · 30 games · 19 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.1% of teams40% seen in battle11% lead680 teams

Win rate
46.6thin95% CI 42.9–50.4 · 680 gamesEvery game it was on the team.
Win rate, brought
44.5thin95% CI 37.5–51.8 · 182 gamesGames it was brought and both sides showed four.
Win rate, leading
37.7thin95% CI 27.7–48.8 · 77 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

Too few leads to report.