Bring Four

Aurorus

Aurorus appears on 0.1% of Showdown ladder teams. Teams with it win 44.5% of games, clearly below 50%. Its team win rate ranks 165th out of 237 Pokémon.

In-game usage rank: #164 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #172 Masters, #183 Junior. Junior and Masters compared

Base stats
HP
123
Atk
77
Def
72
SpA
99
SpD
92
Spe
58
Total
521

Seen on the Showdown ladder

2,034 games brought1.4 moves shown per game22% showed an item76% showed an ability

In the 2,034 games it was brought, it used Blizzard in 40% and Protect in 22%. The most frequently revealed item is Life Orb, in 9%.

Moves used

  1. Blizzard40%
  2. Protect22%
  3. Aurora Veil21%
  4. Ancient Power21%
  5. Freeze-Dry13%
  6. Hyper Voice9%
  7. Earth Power9%
  8. Round3%

Items revealed

  1. Life Orb9%
  2. Focus Sash7%

Abilities revealed

  1. Snow Warning76%

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.1% of teams59% seen in battle21% lead3,515 teams

Win rate
44.595% CI 42.8–46.1 · 3,503 gamesEvery game it was on the team.
Win rate, brought
44.195% CI 41.6–46.7 · 1,426 gamesGames it was brought and both sides showed four.
Win rate, leading
41.3thin95% CI 37.8–44.9 · 734 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Sneasler, 43.8% of 1,144 games. Their highest win rate is against Rillaboom, at 44.8%. Of 2 opposing Pokémon with enough data, its team win rate is clearly below 50% against two and clearly above 50% against zero.

Opponents, hardest first

  1. Sneasler43.81,144 games · 256 players
  2. Rillaboom44.81,144 games · 271 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 21% of the games it is on the team. Its most common lead partner is Lopunny, in 20% of its leads, and that lead wins 50.0% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Lopunny50.020% of its leads · 150 games · 2 players · thin
  2. Farigiraf28.65% of its leads · 35 games · 13 players · thin
  3. Indeedee-F26.55% of its leads · 34 games · 22 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.1% of teams61% seen in battle13% lead673 teams

Win rate
44.9thin95% CI 41.2–48.6 · 673 gamesEvery game it was on the team.
Win rate, brought
42.2thin95% CI 36.7–47.8 · 301 gamesGames it was brought and both sides showed four.
Win rate, leading
32.6thin95% CI 23.6–43.0 · 86 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

Too few leads to report.