Azumarill
Azumarill appears on 0.3% of Showdown ladder teams. Teams with it win 45.7% of games, clearly below 50%. Its team win rate ranks 135th out of 237 Pokémon. When both players are rated at least 1300, that win rate is 46.7% (+1.0 percentage points), ranking 118th out of 163 (why the two differ).
In-game usage rank: #121 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown
2027 Global Challenge II usage rank: #74 Masters, #27 Junior. Junior and Masters compared
- HP
- 100
- Atk
- 50
- Def
- 80
- SpA
- 60
- SpD
- 80
- Spe
- 50
- Total
- 420
Seen on the Showdown ladder
3,607 games brought2.0 moves shown per game67% showed an item7% showed an ability
In the 3,607 games it was brought, it used Aqua Jet in 45% and Belly Drum in 43%. The most frequently revealed item is Sitrus Berry, in 52%.
Moves used
Items revealed
Abilities revealed
Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.
All Elo
0.3% of teams55% seen in battle31% lead6,726 teams
- Win rate
- 45.795% CI 44.5–46.9 · 6,704 gamesEvery game it was on the team.
- Win rate, brought
- 47.795% CI 45.8–49.7 · 2,459 gamesGames it was brought and both sides showed four.
- Win rate, leading
- 45.495% CI 43.3–47.6 · 2,059 gamesGames it led.
Partners, best to worst
No pair has enough games and players yet.
0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.
Counters
Teams with it have their lowest win rate against Kingambit, 41.1% of 1,215 games. Their highest win rate is against Indeedee-F, at 46.5%. Of 9 opposing Pokémon with enough data, its team win rate is clearly below 50% against nine and clearly above 50% against zero.
Opponents, hardest first
- Kingambit41.1
- Archaludon42.7
- Rillaboom44.3
- Farigiraf44.4
- Sneasler45.0
- Incineroar45.5
- Garchomp45.7
- Raichu45.7
- Indeedee-F46.5
Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.
Leads
It leads in 31% of the games it is on the team. Its most common lead partner is Raichu, in 18% of its leads, and that lead wins 55.9% (few games). No lead with it has enough games yet.
Most common lead partners
- Raichu55.9
- Farigiraf56.5
- Rillaboom45.1
- Gengar44.9
- Indeedee-F46.8
Lead partners with the highest win rates
No lead with it has enough games and players yet.
A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.
Elo ≥ 1300
0.2% of teams60% seen in battle35% lead1,513 teams
- Win rate
- 46.795% CI 44.2–49.2 · 1,507 gamesEvery game it was on the team.
- Win rate, brought
- 48.9thin95% CI 45.0–52.9 · 615 gamesGames it was brought and both sides showed four.
- Win rate, leading
- 49.3thin95% CI 45.1–53.6 · 525 gamesGames it led.
No pair has enough games and players yet. No opposing species has enough games and players yet.
Leads
It leads in 35% of the games it is on the team. Its most common lead partner is Raichu, in 29% of its leads, and that lead wins 54.5% (few games). No lead with it has enough games yet.
Most common lead partners
- Raichu54.5
A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.