Regulation M-CDoubles ladderSep 16–28, 2026

Bring Four.

Bellibolt

On 0.5% of teams at all Elo. It wins 45.9% of games it is in the preview for, clearly below even, and ranks 111 of 172 ranked species on that measure.

Seen on the ladder

1,895 games brought2.0 moves shown per game56% showed an item87% showed an ability

In the 1,895 games it was brought, it used Parabolic Charge in 61% and Soak in 45%. The item seen most is Leftovers, in 27%.

Moves used

  1. Parabolic Charge61%
  2. Soak45%
  3. Protect26%
  4. Thunderbolt24%
  5. Volt Switch7%
  6. Discharge6%
  7. Acid Spray3%
  8. Chilling Water3%

Items revealed

  1. Leftovers27%
  2. Sitrus Berry14%
  3. Electric Seed7%
  4. Grassy Seed2%

Abilities revealed

  1. Electromorphosis87%

Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.

All Elo

0.5% of teams73% brought37% lead2,634 teams

On-team WR
45.995% CI 44.0–47.8 · n 2,620Every game it was in the preview.
Full-reveal WR
46.395% CI 43.7–49.0 · n 1,340Brought, both sides showed four.
Lead WR
47.4thin95% CI 44.3–50.6 · n 972Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Rillaboom: 44.8% (CI 41.8–47.8, n 1,051). Of 1 opposing species with enough games, it is clearly below even against one and clearly above against zero.

Opponents, hardest first

  1. Rillaboom44.841.8–47.8 · n 1,051 · 202 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 37% of games it is on a team for. Its usual lead partner is Sceptile, in 17% of its leads, and that lead wins 47.0% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Sceptile47.017% of its leads · 39.5–54.6 · n 164 · 21 players · thin
  2. Grimmsnarl58.76% of its leads · 46.4–70.0 · n 63 · 11 players · thin
  3. Incineroar53.26% of its leads · 41.0–65.1 · n 62 · 14 players · thin
  4. Sneasler39.65% of its leads · 27.6–53.1 · n 53 · 6 players · thin
  5. Rillaboom40.05% of its leads · 27.0–54.5 · n 45 · 24 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.

Elo ≥ 1300

0.3% of teams75% brought47% lead335 teams

On-team WR
45.3thin95% CI 40.1–50.7 · n 333Every game it was in the preview.
Full-reveal WR
44.9thin95% CI 37.7–52.3 · n 176Brought, both sides showed four.
Lead WR
49.0thin95% CI 41.3–56.8 · n 157Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

No opposing species clears the sample and player thresholds yet.

Leads

It is in the opening pair in 47% of games it is on a team for. Its usual lead partner is Grimmsnarl, in 19% of its leads, and that lead wins 50.0% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Grimmsnarl50.019% of its leads · 33.2–66.8 · n 30 · 5 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.