Regulation M-CDoubles ladderSep 16–28, 2026

Bring Four.

Corviknight

On 3.9% of teams at all Elo. It wins 50.3% of games it is in the preview for, within noise of even, and ranks 39 of 172 ranked species on that measure. Above 1300 it wins 49.8% (−0.5 pp), rank 44 of 77. Why the splits differ.

Seen on the ladder

12,282 games brought2.0 moves shown per game71% showed an item39% showed an ability

In the 12,282 games it was brought, it used Bulk Up in 53% and Brave Bird in 44%. The item seen most is Psychic Seed, in 41%.

Moves used

  1. Bulk Up53%
  2. Brave Bird44%
  3. Roost28%
  4. Power Trip23%
  5. Tailwind16%
  6. Body Press13%
  7. Iron Defense8%
  8. Iron Head7%

Items revealed

  1. Psychic Seed41%
  2. Leftovers19%
  3. Rocky Helmet3%
  4. Sitrus Berry3%

Abilities revealed

  1. Mirror Armor36%
  2. Pressure3%

Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.

All Elo

3.9% of teams56% brought32% lead22,228 teams

On-team WR
50.395% CI 49.6–50.9 · n 21,222Every game it was in the preview.
Full-reveal WR
50.595% CI 49.5–51.6 · n 8,398Brought, both sides showed four.
Lead WR
48.995% CI 47.7–50.0 · n 6,927Games it led.

Partners, best to worst

  1. Salamence55.052.8–57.1 · n 2,103 · 739 players
  2. Indeedee54.652.9–56.3 · n 3,349 · 887 players
  3. Sneasler51.750.1–53.4 · n 3,467 · 1,040 players
  4. Excadrill51.349.1–53.4 · n 2,126 · 749 players
  5. Tyranitar51.249.6–52.9 · n 3,544 · 1,022 players

5 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Archaludon: 43.5% (CI 41.7–45.2, n 3,068). It does best against Torkoal, at 54.5%. Of 34 opposing species with enough games, it is clearly below even against eight and clearly above against five.

Hardest opponents

  1. Archaludon43.541.7–45.2 · n 3,068 · 1,285 players
  2. Grimmsnarl45.442.5–48.3 · n 1,108 · 685 players
  3. Politoed45.643.2–48.0 · n 1,610 · 876 players
  4. Pelipper46.244.3–48.0 · n 2,805 · 1,310 players
  5. Arcanine-Hisui46.945.0–48.9 · n 2,534 · 1,159 players

Easiest opponents

  1. Torkoal54.551.7–57.3 · n 1,240 · 751 players
  2. Sinistcha54.151.6–56.7 · n 1,422 · 827 players
  3. Gardevoir53.351.1–55.5 · n 1,983 · 1,010 players
  4. Indeedee-F53.351.9–54.7 · n 5,065 · 1,649 players
  5. Whimsicott52.850.7–54.9 · n 2,135 · 1,079 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 32% of games it is on a team for. Its usual lead partner is Sneasler, in 28% of its leads, and that lead wins 47.0%. The best-winning qualifying lead is with Indeedee: 55.6% (CI 52.9–58.2).

Most common lead partners

  1. Sneasler47.028% of its leads · 44.8–49.2 · n 1,976 · 699 players
  2. Indeedee55.619% of its leads · 52.9–58.2 · n 1,346 · 544 players
  3. Tyranitar51.66% of its leads · 46.8–56.3 · n 415 · 269 players · thin
  4. Salamence52.55% of its leads · 47.5–57.5 · n 379 · 234 players · thin
  5. Garchomp52.74% of its leads · 47.2–58.2 · n 313 · 116 players · thin

Best-winning lead partners

  1. Indeedee55.619% of its leads · 52.9–58.2 · n 1,346 · 544 players
  2. Sneasler47.028% of its leads · 44.8–49.2 · n 1,976 · 699 players

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.

Elo ≥ 1300

3.9% of teams54% brought31% lead5,095 teams

On-team WR
49.895% CI 48.4–51.2 · n 4,865Every game it was in the preview.
Full-reveal WR
48.995% CI 46.7–51.2 · n 1,872Brought, both sides showed four.
Lead WR
45.195% CI 42.7–47.7 · n 1,524Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Rillaboom: 48.6% (CI 46.6–50.7, n 2,261). It does best against Sneasler, at 51.4%. Of 4 opposing species with enough games, it is clearly below even against zero and clearly above against zero.

Opponents, hardest first

  1. Rillaboom48.646.6–50.7 · n 2,261 · 518 players
  2. Incineroar50.848.1–53.4 · n 1,389 · 429 players
  3. Salamence50.948.0–53.8 · n 1,131 · 396 players
  4. Sneasler51.449.0–53.8 · n 1,674 · 470 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 31% of games it is on a team for. Its usual lead partner is Sneasler, in 32% of its leads, and that lead wins 40.0% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Sneasler40.032% of its leads · 35.8–44.4 · n 492 · 207 players · thin
  2. Indeedee47.620% of its leads · 42.1–53.1 · n 309 · 144 players · thin
  3. Garchomp54.87% of its leads · 45.2–64.0 · n 104 · 27 players · thin
  4. Tyranitar50.66% of its leads · 40.4–60.7 · n 89 · 65 players · thin
  5. Salamence40.26% of its leads · 30.6–50.7 · n 87 · 63 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.