Bring Four

Ditto

Ditto appears on 0.3% of Showdown ladder teams. Teams with it win 41.5% of games, clearly below 50%. Its team win rate ranks 217th out of 237 Pokémon. When both players are rated at least 1300, that win rate is 45.4% (+3.9 percentage points), ranking 140th out of 163 (why the two differ).

In-game usage rank: #141 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #120 Masters, #67 Junior. Junior and Masters compared

Base stats
HP
48
Atk
48
Def
48
SpA
48
SpD
48
Spe
48
Total
288

Seen on the Showdown ladder

4,816 games brought0.0 moves shown per game22% showed an item95% showed an ability

In the 4,816 games it was brought, it used Transform in 4% and Icy Wind in 0%. The most frequently revealed item is Quick Claw, in 5%.

Moves used

  1. Transform4%

Items revealed

  1. Quick Claw5%
  2. Life Orb5%
  3. Sitrus Berry5%
  4. Focus Sash2%

Abilities revealed

  1. Imposter95%

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.3% of teams63% seen in battle10% lead7,742 teams

Win rate
41.595% CI 40.4–42.6 · 7,708 gamesEvery game it was on the team.
Win rate, brought
41.395% CI 39.7–43.0 · 3,505 gamesGames it was brought and both sides showed four.
Win rate, leading
35.5thin95% CI 32.2–39.1 · 740 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Salamence, 39.0% of 1,109 games. Their highest win rate is against Raichu, at 43.3%. Of 14 opposing Pokémon with enough data, its team win rate is clearly below 50% against 14 and clearly above 50% against zero.

Hardest opponents

  1. Salamence39.01,109 games · 409 players
  2. Charizard39.41,040 games · 372 players
  3. Gholdengo39.71,176 games · 401 players
  4. Archaludon39.81,179 games · 395 players
  5. Kingambit40.21,486 games · 467 players

Easiest opponents

  1. Raichu43.31,362 games · 416 players
  2. Incineroar43.02,036 games · 572 players
  3. Indeedee-F42.81,486 games · 475 players
  4. Golisopod41.01,056 games · 383 players
  5. Pelipper40.91,086 games · 380 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 10% of the games it is on the team. Its most common lead partner is Whimsicott, in 8% of its leads, and that lead wins 37.9% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Whimsicott37.98% of its leads · 58 games · 15 players · thin
  2. Indeedee40.87% of its leads · 49 games · 4 players · thin
  3. Sneasler44.76% of its leads · 47 games · 10 players · thin
  4. Salamence47.15% of its leads · 34 games · 12 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.2% of teams66% seen in battle9% lead1,347 teams

Win rate
45.495% CI 42.7–48.0 · 1,347 gamesEvery game it was on the team.
Win rate, brought
44.6thin95% CI 40.9–48.4 · 659 gamesGames it was brought and both sides showed four.
Win rate, leading
42.1thin95% CI 33.4–51.3 · 114 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

Too few leads to report.