Regulation M-CDoubles ladderSep 16–28, 2026

Bring Four.

Dragonite

On 3.6% of teams at all Elo. It wins 49.4% of games it is in the preview for, within noise of even, and ranks 53 of 172 ranked species on that measure. Above 1300 it wins 49.3% (−0.0 pp), rank 56 of 77. Why the splits differ.

Seen on the ladder

10,751 games brought1.9 moves shown per game78% showed an item11% showed an ability59% Mega Evolved

In the 10,751 games it was brought, it used Protect in 33% and Dragon Pulse in 31%. The item seen most is Dragoninite, in 59%.

Moves used

  1. Protect33%
  2. Dragon Pulse31%
  3. Heat Wave22%
  4. Tailwind21%
  5. Hurricane12%
  6. Extreme Speed11%
  7. Dragon Claw9%
  8. Dragon Dance6%

Items revealed

  1. Dragoninite59%
  2. Life Orb15%

Abilities revealed

  1. Inner Focus10%

Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.

All Elo

3.6% of teams54% brought31% lead20,359 teams

On-team WR
49.495% CI 48.7–50.0 · n 19,617Every game it was in the preview.
Full-reveal WR
49.195% CI 48.0–50.3 · n 7,455Brought, both sides showed four.
Lead WR
49.695% CI 48.3–50.8 · n 6,187Games it led.

Partners, best to worst

  1. Incineroar52.850.2–55.4 · n 1,417 · 433 players
  2. Rillaboom51.949.6–54.3 · n 1,718 · 561 players
  3. Basculegion51.849.1–54.5 · n 1,306 · 323 players
  4. Sneasler48.646.4–50.9 · n 1,914 · 601 players

4 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Raichu: 44.6% (CI 42.7–46.4, n 2,784). It does best against Sinistcha, at 53.0%. Of 31 opposing species with enough games, it is clearly below even against 11 and clearly above against one.

Hardest opponents

  1. Raichu44.642.7–46.4 · n 2,784 · 1,141 players
  2. Sylveon45.442.9–47.9 · n 1,522 · 822 players
  3. Archaludon46.144.3–48.0 · n 2,759 · 1,165 players
  4. Staraptor46.243.8–48.5 · n 1,705 · 887 players
  5. Arcanine-Hisui46.944.8–48.9 · n 2,242 · 1,021 players

Easiest opponents

  1. Sinistcha53.050.2–55.8 · n 1,243 · 732 players
  2. Armarouge52.049.4–54.7 · n 1,397 · 789 players
  3. Garchomp50.748.9–52.4 · n 3,146 · 1,209 players
  4. Golisopod50.448.7–52.1 · n 3,440 · 1,306 players
  5. Metagross50.448.0–52.8 · n 1,609 · 859 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 31% of games it is on a team for. Its usual lead partner is Sneasler, in 12% of its leads, and that lead wins 52.5% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Sneasler52.512% of its leads · 48.9–56.0 · n 766 · 292 players · thin
  2. Incineroar57.47% of its leads · 52.7–61.9 · n 434 · 222 players · thin
  3. Pelipper50.75% of its leads · 45.4–56.0 · n 341 · 128 players · thin
  4. Basculegion49.55% of its leads · 43.9–55.1 · n 301 · 96 players · thin
  5. Lopunny42.54% of its leads · 36.8–48.4 · n 273 · 115 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.

Elo ≥ 1300

3.4% of teams53% brought34% lead4,371 teams

On-team WR
49.395% CI 47.8–50.8 · n 4,229Every game it was in the preview.
Full-reveal WR
49.595% CI 47.1–51.9 · n 1,622Brought, both sides showed four.
Lead WR
49.995% CI 47.4–52.5 · n 1,456Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Rillaboom: 48.5% (CI 46.3–50.7, n 1,956). It does best against Sneasler, at 49.8%. Of 3 opposing species with enough games, it is clearly below even against zero and clearly above against zero.

Opponents, hardest first

  1. Rillaboom48.546.3–50.7 · n 1,956 · 498 players
  2. Incineroar49.346.5–52.2 · n 1,184 · 414 players
  3. Sneasler49.847.3–52.3 · n 1,484 · 446 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 34% of games it is on a team for. Its usual lead partner is Sneasler, in 12% of its leads, and that lead wins 50.0% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Sneasler50.012% of its leads · 42.8–57.2 · n 180 · 89 players · thin
  2. Incineroar54.19% of its leads · 45.7–62.3 · n 135 · 74 players · thin
  3. Gholdengo51.66% of its leads · 41.7–61.4 · n 95 · 46 players · thin
  4. Basculegion57.05% of its leads · 46.0–67.3 · n 79 · 27 players · thin
  5. Lopunny39.75% of its leads · 29.3–51.2 · n 73 · 36 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.