Bring Four

Emboar

Emboar appears on 0.2% of Showdown ladder teams. Teams with it win 44.0% of games, clearly below 50%. Its team win rate ranks 177th out of 237 Pokémon.

In-game usage rank: #202 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #188 Masters, #149 Junior. Junior and Masters compared

Emboar
HP
110
Atk
123
Def
65
SpA
100
SpD
65
Spe
65
Total
528
Mega Emboar
HP
110
Atk
148
Def
75
SpA
110
SpD
110
Spe
75
Total
628

Seen on the Showdown ladder

2,310 games brought1.7 moves shown per game75% showed an item65% showed an ability65% Mega Evolved

In the 2,310 games it was brought, it used Flare Blitz in 41% and Protect in 36%. The most frequently revealed item is Emboarite, in 65%.

Moves used

  1. Flare Blitz41%
  2. Protect36%
  3. Drain Punch18%
  4. Close Combat13%
  5. Bulk Up12%
  6. Sucker Punch10%
  7. Rock Slide6%
  8. Wild Charge6%

Items revealed

  1. Emboarite65%
  2. Life Orb6%

Abilities revealed

None revealed in 2% or more of its games.

After Mega Evolution

  1. Mold Breaker65%

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.2% of teams63% seen in battle26% lead3,753 teams

Win rate
44.095% CI 42.4–45.6 · 3,747 gamesEvery game it was on the team.
Win rate, brought
42.395% CI 39.9–44.7 · 1,608 gamesGames it was brought and both sides showed four.
Win rate, leading
41.4thin95% CI 38.3–44.5 · 977 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Rillaboom, 42.6% of 1,177 games. Their highest win rate is against Sneasler, at 44.1%. Of 2 opposing Pokémon with enough data, its team win rate is clearly below 50% against two and clearly above 50% against zero.

Opponents, hardest first

  1. Rillaboom42.61,177 games · 315 players
  2. Sneasler44.11,153 games · 306 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 26% of the games it is on the team. Its most common lead partner is Farigiraf, in 15% of its leads, and that lead wins 46.6% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Farigiraf46.615% of its leads · 148 games · 36 players · thin
  2. Rillaboom37.06% of its leads · 54 games · 26 players · thin
  3. Indeedee-F40.05% of its leads · 50 games · 23 players · thin
  4. Sneasler35.74% of its leads · 42 games · 12 players · thin
  5. Whimsicott48.64% of its leads · 37 games · 18 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.1% of teams61% seen in battle31% lead749 teams

Win rate
45.3thin95% CI 41.7–48.8 · 749 gamesEvery game it was on the team.
Win rate, brought
45.8thin95% CI 40.5–51.2 · 330 gamesGames it was brought and both sides showed four.
Win rate, leading
48.9thin95% CI 42.5–55.3 · 229 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

It leads in 31% of the games it is on the team. Its most common lead partner is Farigiraf, in 41% of its leads, and that lead wins 57.4% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Farigiraf57.441% of its leads · 94 games · 11 players · thin

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.