Bring Four

Falinks

Falinks appears on 0.1% of Showdown ladder teams. Teams with it win 39.4% of games, clearly below 50%. Its team win rate ranks 230th out of 237 Pokémon.

In-game usage rank: #221 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #229 Masters, #184 Junior. Junior and Masters compared

Falinks
HP
65
Atk
100
Def
100
SpA
70
SpD
60
Spe
75
Total
470
Mega Falinks
HP
65
Atk
135
Def
135
SpA
70
SpD
65
Spe
100
Total
570

Seen on the Showdown ladder

1,869 games brought1.9 moves shown per game86% showed an item32% showed an ability83% Mega Evolved

In the 1,869 games it was brought, it used No Retreat in 59% and Protect in 36%. The most frequently revealed item is Falinksite, in 83%.

Moves used

  1. No Retreat59%
  2. Protect36%
  3. Close Combat33%
  4. Rock Slide25%
  5. Knock Off13%
  6. Brick Break5%
  7. Throat Chop3%
  8. Iron Head3%

Items revealed

  1. Falinksite83%

Abilities revealed

  1. Defiant21%

After Mega Evolution

  1. Defiant15%

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.1% of teams59% seen in battle42% lead3,230 teams

Win rate
39.495% CI 37.7–41.1 · 3,222 gamesEvery game it was on the team.
Win rate, brought
40.895% CI 37.9–43.8 · 1,039 gamesGames it was brought and both sides showed four.
Win rate, leading
35.995% CI 33.4–38.5 · 1,351 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Rillaboom, 37.7% of 1,065 games. Of 1 opposing Pokémon with enough data, its team win rate is clearly below 50% against one and clearly above 50% against zero.

Opponents, hardest first

  1. Rillaboom37.71,065 games · 360 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 42% of the games it is on the team. Its most common lead partner is Indeedee-F, in 9% of its leads, and that lead wins 37.5% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Indeedee-F37.59% of its leads · 128 games · 50 players · thin
  2. Farigiraf44.26% of its leads · 86 games · 27 players · thin
  3. Incineroar43.26% of its leads · 81 games · 35 players · thin
  4. Grimmsnarl29.96% of its leads · 77 games · 27 players · thin
  5. Whimsicott40.36% of its leads · 77 games · 39 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.1% of teams59% seen in battle46% lead515 teams

Win rate
38.4thin95% CI 34.3–42.7 · 513 gamesEvery game it was on the team.
Win rate, brought
37.5thin95% CI 30.5–45.0 · 168 gamesGames it was brought and both sides showed four.
Win rate, leading
30.5thin95% CI 24.9–36.7 · 233 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

Too few leads to report.