Bring Four

Garganacl

Garganacl appears on 0.1% of Showdown ladder teams. Teams with it win 41.9% of games, clearly below 50%. Its team win rate ranks 212th out of 237 Pokémon.

In-game usage rank: #207 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #185 Masters, #130 Junior. Junior and Masters compared

Base stats
HP
100
Atk
100
Def
130
SpA
45
SpD
90
Spe
35
Total
500

Seen on the Showdown ladder

1,769 games brought1.8 moves shown per game63% showed an item7% showed an ability

In the 1,769 games it was brought, it used Salt Cure in 60% and Wide Guard in 26%. The most frequently revealed item is Leftovers, in 35%.

Moves used

  1. Salt Cure60%
  2. Wide Guard26%
  3. Protect24%
  4. Recover18%
  5. Body Press15%
  6. Rock Slide11%
  7. Iron Defense7%
  8. Stealth Rock6%

Items revealed

  1. Leftovers35%
  2. Rocky Helmet6%
  3. Grassy Seed5%
  4. Sitrus Berry4%
  5. Normal Gem4%
  6. Psychic Seed3%

Abilities revealed

  1. Purifying Salt4%

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.1% of teams57% seen in battle31% lead3,137 teams

Win rate
41.995% CI 40.2–43.6 · 3,133 gamesEvery game it was on the team.
Win rate, brought
42.595% CI 39.7–45.3 · 1,207 gamesGames it was brought and both sides showed four.
Win rate, leading
39.2thin95% CI 36.2–42.3 · 975 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Rillaboom, 39.9% of 1,028 games. Of 1 opposing Pokémon with enough data, its team win rate is clearly below 50% against one and clearly above 50% against zero.

Opponents, hardest first

  1. Rillaboom39.91,028 games · 366 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 31% of the games it is on the team. Its most common lead partner is Gourgeist, in 6% of its leads, and that lead wins 52.4% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Gourgeist52.46% of its leads · 63 games · 1 players · thin
  2. Incineroar40.05% of its leads · 45 games · 22 players · thin
  3. Indeedee-F38.14% of its leads · 42 games · 16 players · thin
  4. Grimmsnarl51.34% of its leads · 39 games · 11 players · thin
  5. Farigiraf28.94% of its leads · 38 games · 23 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.1% of teams60% seen in battle28% lead423 teams

Win rate
41.6thin95% CI 37.0–46.4 · 423 gamesEvery game it was on the team.
Win rate, brought
39.8thin95% CI 33.0–47.0 · 186 gamesGames it was brought and both sides showed four.
Win rate, leading
37.1thin95% CI 28.8–46.1 · 116 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

Too few leads to report.