Regulation M-CDoubles ladderSep 16–28, 2026

Bring Four.

Goodra-Hisui

On 0.6% of teams at all Elo. It wins 45.8% of games it is in the preview for, clearly below even, and ranks 113 of 172 ranked species on that measure.

Seen on the ladder

2,017 games brought2.0 moves shown per game65% showed an item11% showed an ability

In the 2,017 games it was brought, it used Shelter in 36% and Body Press in 32%. The item seen most is Leftovers, in 45%.

Moves used

  1. Shelter36%
  2. Body Press32%
  3. Protect28%
  4. Flamethrower16%
  5. Draco Meteor15%
  6. Flash Cannon14%
  7. Life Dew11%
  8. Dragon Pulse11%

Items revealed

  1. Leftovers45%
  2. Grassy Seed4%
  3. Rocky Helmet4%
  4. Sitrus Berry3%
  5. Psychic Seed3%

Abilities revealed

  1. Gooey7%
  2. Sap Sipper2%

Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.

All Elo

0.6% of teams61% brought27% lead3,357 teams

On-team WR
45.895% CI 44.2–47.5 · n 3,333Every game it was in the preview.
Full-reveal WR
49.295% CI 46.6–51.8 · n 1,412Brought, both sides showed four.
Lead WR
47.8thin95% CI 44.5–51.1 · n 887Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Sneasler: 42.1% (CI 39.1–45.0, n 1,077). It does best against Rillaboom, at 46.3%. Of 2 opposing species with enough games, it is clearly below even against two and clearly above against zero.

Opponents, hardest first

  1. Sneasler42.139.1–45.0 · n 1,077 · 314 players
  2. Rillaboom46.343.5–49.0 · n 1,284 · 341 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 27% of games it is on a team for. Its usual lead partner is Rillaboom, in 8% of its leads, and that lead wins 58.6% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Rillaboom58.68% of its leads · 46.9–69.4 · n 70 · 28 players · thin
  2. Dragapult46.07% of its leads · 34.3–58.2 · n 63 · 15 players · thin
  3. Indeedee-F52.25% of its leads · 38.1–65.9 · n 46 · 15 players · thin
  4. Salazzle50.05% of its leads · 35.5–64.5 · n 42 · 6 players · thin
  5. Malamar24.34% of its leads · 13.4–40.1 · n 37 · 13 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.

Elo ≥ 1300

0.3% of teams63% brought27% lead424 teams

On-team WR
45.5thin95% CI 40.7–50.2 · n 418Every game it was in the preview.
Full-reveal WR
46.9thin95% CI 39.9–53.9 · n 192Brought, both sides showed four.
Lead WR
45.6thin95% CI 36.8–54.8 · n 114Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

No opposing species clears the sample and player thresholds yet.

Leads

Too few leads to report.