Houndstone
Houndstone appears on 0.3% of Showdown ladder teams. Teams with it win 49.1% of games, not clearly different from 50%. Its team win rate ranks 50th out of 237 Pokémon. When both players are rated at least 1300, that win rate is 48.0% (−1.1 percentage points), ranking 94th out of 163 (why the two differ).
In-game usage rank: #147 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown
2027 Global Challenge II usage rank: #152 Masters, #206 Junior. Junior and Masters compared
- HP
- 72
- Atk
- 101
- Def
- 100
- SpA
- 50
- SpD
- 97
- Spe
- 68
- Total
- 488
Seen on the Showdown ladder
4,335 games brought1.7 moves shown per game41% showed an item1% showed an ability
In the 4,335 games it was brought, it used Last Respects in 49% and Will-O-Wisp in 29%. The most frequently revealed item is Life Orb, in 18%.
Moves used
Items revealed
Abilities revealed
None revealed in 2% or more of its games.
Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.
All Elo
0.3% of teams57% seen in battle20% lead7,749 teams
- Win rate
- 49.195% CI 48.0–50.2 · 7,723 gamesEvery game it was on the team.
- Win rate, brought
- 51.395% CI 49.7–53.0 · 3,395 gamesGames it was brought and both sides showed four.
- Win rate, leading
- 48.095% CI 45.5–50.5 · 1,512 gamesGames it led.
Partners, best to worst
- Tyranitar53.1
1 partner with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.
Counters
Teams with it have their lowest win rate against Golisopod, 45.1% of 1,096 games. Their highest win rate is against Indeedee-F, at 52.1%. Of 12 opposing Pokémon with enough data, its team win rate is clearly below 50% against six and clearly above 50% against zero.
Hardest opponents
- Golisopod45.1
- Raichu45.1
- Pelipper46.2
- Archaludon46.3
- Rillaboom46.4
Easiest opponents
- Indeedee-F52.1
- Farigiraf50.7
- Incineroar49.5
- Sneasler48.5
- Kingambit48.0
Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.
Leads
It leads in 20% of the games it is on the team. Its most common lead partner is Tyranitar, in 54% of its leads, and that lead wins 51.0% (few games). No lead with it has enough games yet.
Most common lead partners
- Tyranitar51.0
- Milotic48.6
- Rotom-Heat40.5
- Rillaboom52.9
- Hippowdon45.2
Lead partners with the highest win rates
No lead with it has enough games and players yet.
A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.
Elo ≥ 1300
0.2% of teams58% seen in battle21% lead1,987 teams
- Win rate
- 48.095% CI 45.8–50.2 · 1,983 gamesEvery game it was on the team.
- Win rate, brought
- 50.0thin95% CI 46.8–53.2 · 924 gamesGames it was brought and both sides showed four.
- Win rate, leading
- 47.1thin95% CI 42.3–51.9 · 408 gamesGames it led.
No pair has enough games and players yet. No opposing species has enough games and players yet.
Leads
It leads in 21% of the games it is on the team. Its most common lead partner is Tyranitar, in 49% of its leads, and that lead wins 50.7% (few games). No lead with it has enough games yet.
Most common lead partners
- Tyranitar50.7
A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.