Lycanroc
Lycanroc appears on 0.1% of Showdown ladder teams. Teams with it win 50.2% of games, not clearly different from 50%. Its team win rate ranks 43rd out of 237 Pokémon. When both players are rated at least 1300, that win rate is 57.2% (+7.0 percentage points), ranking 1st out of 163 (why the two differ).
In-game usage rank: #208 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown
2027 Global Challenge II usage rank: #215 Masters, #190 Junior. Junior and Masters compared
- HP
- 75
- Atk
- 115
- Def
- 65
- SpA
- 55
- SpD
- 65
- Spe
- 112
- Total
- 487
Seen on the Showdown ladder
1,828 games brought1.8 moves shown per game43% showed an item2% showed an ability
In the 1,828 games it was brought, it used Rock Slide in 68% and Protect in 35%. The most frequently revealed item is Focus Sash, in 40%.
Moves used
Items revealed
Abilities revealed
None revealed in 2% or more of its games.
Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.
All Elo
0.1% of teams60% seen in battle34% lead3,158 teams
- Win rate
- 50.295% CI 48.4–51.9 · 3,158 gamesEvery game it was on the team.
- Win rate, brought
- 48.995% CI 46.3–51.5 · 1,394 gamesGames it was brought and both sides showed four.
- Win rate, leading
- 53.095% CI 50.0–56.0 · 1,060 gamesGames it led.
Partners, best to worst
No pair has enough games and players yet.
0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.
Counters
Teams with it have their lowest win rate against Rillaboom, 46.6% of 1,064 games. Of 1 opposing Pokémon with enough data, its team win rate is clearly below 50% against one and clearly above 50% against zero.
Opponents, hardest first
- Rillaboom46.6
Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.
Leads
It leads in 34% of the games it is on the team. Its most common lead partner is Tyranitar, in 58% of its leads, and that lead wins 59.2% (few games). No lead with it has enough games yet.
Most common lead partners
Lead partners with the highest win rates
No lead with it has enough games and players yet.
A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.
Elo ≥ 1300
0.2% of teams64% seen in battle36% lead1,671 teams
- Win rate
- 57.295% CI 54.8–59.5 · 1,671 gamesEvery game it was on the team.
- Win rate, brought
- 54.9thin95% CI 51.5–58.2 · 833 gamesGames it was brought and both sides showed four.
- Win rate, leading
- 61.8thin95% CI 57.9–65.7 · 595 gamesGames it led.
No pair has enough games and players yet. No opposing species has enough games and players yet.
Leads
It leads in 36% of the games it is on the team. Its most common lead partner is Tyranitar, in 75% of its leads, and that lead wins 63.7% (few games). No lead with it has enough games yet.
Most common lead partners
- Tyranitar63.7
A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.