Bring Four

Lycanroc

Lycanroc appears on 0.1% of Showdown ladder teams. Teams with it win 50.2% of games, not clearly different from 50%. Its team win rate ranks 43rd out of 237 Pokémon. When both players are rated at least 1300, that win rate is 57.2% (+7.0 percentage points), ranking 1st out of 163 (why the two differ).

In-game usage rank: #208 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #215 Masters, #190 Junior. Junior and Masters compared

Base stats
HP
75
Atk
115
Def
65
SpA
55
SpD
65
Spe
112
Total
487

Seen on the Showdown ladder

1,828 games brought1.8 moves shown per game43% showed an item2% showed an ability

In the 1,828 games it was brought, it used Rock Slide in 68% and Protect in 35%. The most frequently revealed item is Focus Sash, in 40%.

Moves used

  1. Rock Slide68%
  2. Protect35%
  3. Close Combat29%
  4. Psychic Fangs19%
  5. Accelerock8%
  6. Endeavor4%
  7. Drill Run3%
  8. Howl2%

Items revealed

  1. Focus Sash40%
  2. Life Orb3%

Abilities revealed

None revealed in 2% or more of its games.

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.1% of teams60% seen in battle34% lead3,158 teams

Win rate
50.295% CI 48.4–51.9 · 3,158 gamesEvery game it was on the team.
Win rate, brought
48.995% CI 46.3–51.5 · 1,394 gamesGames it was brought and both sides showed four.
Win rate, leading
53.095% CI 50.0–56.0 · 1,060 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Rillaboom, 46.6% of 1,064 games. Of 1 opposing Pokémon with enough data, its team win rate is clearly below 50% against one and clearly above 50% against zero.

Opponents, hardest first

  1. Rillaboom46.61,064 games · 176 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 34% of the games it is on the team. Its most common lead partner is Tyranitar, in 58% of its leads, and that lead wins 59.2% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Tyranitar59.258% of its leads · 613 games · 73 players · thin
  2. Hippowdon37.55% of its leads · 56 games · 16 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.2% of teams64% seen in battle36% lead1,671 teams

Win rate
57.295% CI 54.8–59.5 · 1,671 gamesEvery game it was on the team.
Win rate, brought
54.9thin95% CI 51.5–58.2 · 833 gamesGames it was brought and both sides showed four.
Win rate, leading
61.8thin95% CI 57.9–65.7 · 595 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

It leads in 36% of the games it is on the team. Its most common lead partner is Tyranitar, in 75% of its leads, and that lead wins 63.7% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Tyranitar63.775% of its leads · 449 games · 18 players · thin

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.