Regulation M-CDoubles ladderSep 16–28, 2026

Bring Four.

Malamar

On 0.9% of teams at all Elo. It wins 43.4% of games it is in the preview for, clearly below even, and ranks 151 of 172 ranked species on that measure.

Seen on the ladder

3,791 games brought1.8 moves shown per game58% showed an item4% showed an ability42% Mega Evolved

In the 3,791 games it was brought, it used Superpower in 55% and Protect in 23%. The item seen most is Malamarite, in 42%.

Moves used

  1. Superpower55%
  2. Protect23%
  3. Knock Off22%
  4. Skill Swap19%
  5. Trick Room19%
  6. Topsy-Turvy8%
  7. Throat Chop7%
  8. Psycho Cut6%

Items revealed

  1. Malamarite42%
  2. Sitrus Berry6%
  3. Leftovers5%
  4. Roseli Berry2%

Abilities revealed

  1. Contrary3%

Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.

All Elo

0.9% of teams77% brought61% lead4,951 teams

On-team WR
43.495% CI 42.0–44.8 · n 4,907Every game it was in the preview.
Full-reveal WR
45.195% CI 43.1–47.2 · n 2,200Brought, both sides showed four.
Lead WR
43.395% CI 41.6–45.1 · n 2,967Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Indeedee-F: 41.5% (CI 38.7–44.4, n 1,147). It does best against Salamence, at 46.2%. Of 5 opposing species with enough games, it is clearly below even against five and clearly above against zero.

Opponents, hardest first

  1. Indeedee-F41.538.7–44.4 · n 1,147 · 403 players
  2. Incineroar42.639.9–45.3 · n 1,313 · 430 players
  3. Rillaboom42.640.4–44.8 · n 1,910 · 485 players
  4. Sneasler43.340.9–45.7 · n 1,668 · 484 players
  5. Salamence46.243.3–49.1 · n 1,124 · 398 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 61% of games it is on a team for. Its usual lead partner is Garchomp, in 20% of its leads, and that lead wins 41.2% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Garchomp41.220% of its leads · 37.3–45.2 · n 602 · 169 players · thin
  2. Whimsicott49.510% of its leads · 44.0–55.0 · n 313 · 47 players · thin
  3. Indeedee-F49.57% of its leads · 42.9–56.2 · n 214 · 62 players · thin
  4. Grimmsnarl43.06% of its leads · 35.7–50.7 · n 165 · 40 players · thin
  5. Grapploct30.45% of its leads · 23.4–38.6 · n 138 · 69 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.

Elo ≥ 1300

0.5% of teams75% brought63% lead688 teams

On-team WR
46.5thin95% CI 42.8–50.2 · n 688Every game it was in the preview.
Full-reveal WR
47.7thin95% CI 42.3–53.1 · n 325Brought, both sides showed four.
Lead WR
46.4thin95% CI 41.7–51.1 · n 429Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

No opposing species clears the sample and player thresholds yet.

Leads

It is in the opening pair in 63% of games it is on a team for. Its usual lead partner is Whimsicott, in 29% of its leads, and that lead wins 54.8% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Whimsicott54.829% of its leads · 46.1–63.2 · n 126 · 9 players · thin
  2. Garchomp40.412% of its leads · 28.2–53.9 · n 52 · 20 players · thin
  3. Indeedee-F48.79% of its leads · 33.9–63.8 · n 39 · 13 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.