Bring Four

Manectric

Manectric appears on 0.4% of Showdown ladder teams. Teams with it win 48.2% of games, clearly below 50%. Its team win rate ranks 70th out of 237 Pokémon. When both players are rated at least 1300, that win rate is 49.2% (+1.0 percentage points), ranking 63rd out of 163 (why the two differ).

In-game usage rank: #142 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #115 Masters, #48 Junior. Junior and Masters compared

Manectric
HP
70
Atk
75
Def
60
SpA
105
SpD
60
Spe
105
Total
475
Mega Manectric
HP
70
Atk
75
Def
80
SpA
135
SpD
80
Spe
135
Total
575

Seen on the Showdown ladder

5,454 games brought1.7 moves shown per game67% showed an item72% showed an ability63% Mega Evolved

In the 5,454 games it was brought, it used Volt Switch in 36% and Snarl in 36%. The most frequently revealed item is Manectite, in 63%.

Moves used

  1. Volt Switch36%
  2. Snarl36%
  3. Protect33%
  4. Thunderbolt22%
  5. Overheat14%
  6. Flamethrower8%
  7. Thunder5%
  8. Rising Voltage4%

Items revealed

  1. Manectite63%

Abilities revealed

  1. Lightning Rod13%

After Mega Evolution

  1. Intimidate63%

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.4% of teams55% seen in battle34% lead10,180 teams

Win rate
48.295% CI 47.2–49.2 · 10,152 gamesEvery game it was on the team.
Win rate, brought
48.195% CI 46.5–49.7 · 3,800 gamesGames it was brought and both sides showed four.
Win rate, leading
46.595% CI 44.8–48.1 · 3,470 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Charizard, 40.5% of 1,465 games. Their highest win rate is against Indeedee-F, at 50.8%. Of 18 opposing Pokémon with enough data, its team win rate is clearly below 50% against 11 and clearly above 50% against zero.

Hardest opponents

  1. Charizard40.51,465 games · 466 players
  2. Tyranitar44.91,060 games · 420 players
  3. Garchomp45.52,321 games · 598 players
  4. Basculegion45.91,326 games · 451 players
  5. Kingambit46.01,880 games · 545 players

Easiest opponents

  1. Indeedee-F50.82,070 games · 593 players
  2. Golisopod49.71,403 games · 484 players
  3. Gholdengo48.61,551 games · 484 players
  4. Raichu48.61,816 games · 523 players
  5. Rillaboom48.53,494 games · 701 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 34% of the games it is on the team. Its most common lead partner is Incineroar, in 6% of its leads, and that lead wins 48.4% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Incineroar48.46% of its leads · 215 games · 63 players · thin
  2. Archaludon49.45% of its leads · 166 games · 47 players · thin
  3. Annihilape51.65% of its leads · 161 games · 23 players · thin
  4. Rillaboom40.35% of its leads · 159 games · 85 players · thin
  5. Sneasler44.53% of its leads · 119 games · 60 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.4% of teams48% seen in battle30% lead3,069 teams

Win rate
49.295% CI 47.4–50.9 · 3,059 gamesEvery game it was on the team.
Win rate, brought
48.4thin95% CI 45.4–51.5 · 1,039 gamesGames it was brought and both sides showed four.
Win rate, leading
46.0thin95% CI 42.8–49.2 · 913 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Sneasler, 49.0% of 1,065 games. Their highest win rate is against Rillaboom, at 50.7%. Of 2 opposing Pokémon with enough data, its team win rate is clearly below 50% against zero and clearly above 50% against zero.

Opponents, hardest first

  1. Sneasler49.01,065 games · 226 players
  2. Rillaboom50.71,182 games · 224 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 30% of the games it is on the team. Its most common lead partner is Annihilape, in 11% of its leads, and that lead wins 43.9% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Annihilape43.911% of its leads · 98 games · 14 players · thin
  2. Incineroar45.56% of its leads · 55 games · 19 players · thin
  3. Archaludon44.75% of its leads · 47 games · 16 players · thin
  4. Rillaboom60.04% of its leads · 40 games · 21 players · thin
  5. Sneasler50.04% of its leads · 38 games · 17 players · thin

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.