Bring Four

Ninetales

Ninetales appears on 0.5% of Showdown ladder teams. Teams with it win 47.6% of games, clearly below 50%. Its team win rate ranks 79th out of 237 Pokémon. When both players are rated at least 1300, that win rate is 51.5% (+3.9 percentage points), ranking 12th out of 163 (why the two differ).

In-game usage rank: #96 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #112 Masters, #181 Junior. Junior and Masters compared

Base stats
HP
73
Atk
76
Def
75
SpA
81
SpD
100
Spe
100
Total
505

Seen on the Showdown ladder

7,023 games brought1.3 moves shown per game21% showed an item94% showed an ability

In the 7,023 games it was brought, it used Heat Wave in 45% and Protect in 15%. The most frequently revealed item is Life Orb, in 9%.

Moves used

  1. Heat Wave45%
  2. Protect15%
  3. Weather Ball11%
  4. Solar Beam8%
  5. Overheat7%
  6. Fake Tears5%
  7. Encore5%
  8. Helping Hand4%

Items revealed

  1. Life Orb9%
  2. Air Balloon4%
  3. Focus Sash3%

Abilities revealed

  1. Drought94%

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.5% of teams63% seen in battle20% lead11,449 teams

Win rate
47.695% CI 46.7–48.5 · 11,389 gamesEvery game it was on the team.
Win rate, brought
47.995% CI 46.5–49.3 · 4,986 gamesGames it was brought and both sides showed four.
Win rate, leading
46.395% CI 44.3–48.3 · 2,305 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Tyranitar, 40.8% of 1,130 games. Their highest win rate is against Archaludon, at 51.9%. Of 19 opposing Pokémon with enough data, its team win rate is clearly below 50% against 12 and clearly above 50% against zero.

Hardest opponents

  1. Tyranitar40.81,130 games · 500 players
  2. Salamence43.01,643 games · 578 players
  3. Kingambit45.52,156 games · 667 players
  4. Milotic45.61,144 games · 482 players
  5. Sneasler46.13,748 games · 838 players

Easiest opponents

  1. Archaludon51.91,837 games · 597 players
  2. Pelipper51.51,667 games · 593 players
  3. Whimsicott49.71,313 games · 525 players
  4. Golisopod49.31,538 games · 568 players
  5. Raichu49.01,961 games · 616 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 20% of the games it is on the team. Its most common lead partner is Pyroar, in 21% of its leads, and that lead wins 57.1% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Pyroar57.121% of its leads · 480 games · 136 players · thin
  2. Venusaur47.310% of its leads · 237 games · 80 players · thin
  3. Houndoom45.07% of its leads · 160 games · 68 players · thin
  4. Whimsicott44.06% of its leads · 134 games · 69 players · thin
  5. Indeedee-F40.44% of its leads · 89 games · 38 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.4% of teams60% seen in battle17% lead3,351 teams

Win rate
51.595% CI 49.8–53.1 · 3,341 gamesEvery game it was on the team.
Win rate, brought
51.495% CI 48.9–54.0 · 1,466 gamesGames it was brought and both sides showed four.
Win rate, leading
51.5thin95% CI 47.4–55.7 · 553 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Rillaboom, 51.8% of 1,247 games. Their highest win rate is against Sneasler, at 52.8%. Of 2 opposing Pokémon with enough data, its team win rate is clearly below 50% against zero and clearly above 50% against zero.

Opponents, hardest first

  1. Rillaboom51.81,247 games · 232 players
  2. Sneasler52.81,186 games · 233 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 17% of the games it is on the team. Its most common lead partner is Pyroar, in 33% of its leads, and that lead wins 59.6% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Pyroar59.633% of its leads · 183 games · 45 players · thin
  2. Venusaur55.611% of its leads · 63 games · 14 players · thin
  3. Houndoom48.98% of its leads · 45 games · 13 players · thin
  4. Whimsicott47.16% of its leads · 34 games · 21 players · thin

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.