Pidgeot
Pidgeot appears on 0.2% of Showdown ladder teams. Teams with it win 46.1% of games, clearly below 50%. Its team win rate ranks 124th out of 237 Pokémon.
In-game usage rank: #193 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown
2027 Global Challenge II usage rank: #196 Masters, #137 Junior. Junior and Masters compared
- HP
- 83
- Atk
- 80
- Def
- 75
- SpA
- 70
- SpD
- 70
- Spe
- 101
- Total
- 479
- HP
- 83
- Atk
- 80
- Def
- 80
- SpA
- 135
- SpD
- 80
- Spe
- 121
- Total
- 579
Seen on the Showdown ladder
2,331 games brought1.8 moves shown per game92% showed an item2% showed an ability92% Mega Evolved
In the 2,331 games it was brought, it used Hurricane in 60% and Tailwind in 38%. The most frequently revealed item is Pidgeotite, in 92%.
Moves used
Items revealed
Abilities revealed
None revealed in 2% or more of its games.
Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.
All Elo
0.2% of teams62% seen in battle46% lead3,818 teams
- Win rate
- 46.195% CI 44.5–47.7 · 3,814 gamesEvery game it was on the team.
- Win rate, brought
- 44.195% CI 41.7–46.6 · 1,571 gamesGames it was brought and both sides showed four.
- Win rate, leading
- 45.995% CI 43.5–48.2 · 1,751 gamesGames it led.
Partners, best to worst
No pair has enough games and players yet.
0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.
Counters
Teams with it have their lowest win rate against Rillaboom, 43.3% of 1,354 games. Their highest win rate is against Sneasler, at 46.2%. Of 2 opposing Pokémon with enough data, its team win rate is clearly below 50% against two and clearly above 50% against zero.
Opponents, hardest first
Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.
Leads
It leads in 46% of the games it is on the team. Its most common lead partner is Kommo-o, in 13% of its leads, and that lead wins 55.7% (few games). No lead with it has enough games yet.
Most common lead partners
Lead partners with the highest win rates
No lead with it has enough games and players yet.
A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.
Elo ≥ 1300
0.1% of teams58% seen in battle48% lead807 teams
- Win rate
- 47.7thin95% CI 44.3–51.2 · 807 gamesEvery game it was on the team.
- Win rate, brought
- 43.6thin95% CI 38.3–49.0 · 328 gamesGames it was brought and both sides showed four.
- Win rate, leading
- 46.7thin95% CI 41.8–51.7 · 383 gamesGames it led.
No pair has enough games and players yet. No opposing species has enough games and players yet.
Leads
It leads in 48% of the games it is on the team. Its most common lead partner is Kommo-o, in 20% of its leads, and that lead wins 58.4% (few games). No lead with it has enough games yet.
Most common lead partners
A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.