Bring Four

Quaquaval

Quaquaval appears on 0.2% of Showdown ladder teams. Teams with it win 44.3% of games, clearly below 50%. Its team win rate ranks 170th out of 237 Pokémon.

In-game usage rank: #176 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #161 Masters, #100 Junior. Junior and Masters compared

Base stats
HP
85
Atk
120
Def
80
SpA
85
SpD
75
Spe
85
Total
530

Seen on the Showdown ladder

2,839 games brought1.5 moves shown per game30% showed an item39% showed an ability

In the 2,839 games it was brought, it used Aqua Step in 53% and Close Combat in 27%. The most frequently revealed item is Life Orb, in 11%.

Moves used

  1. Aqua Step53%
  2. Close Combat27%
  3. Protect18%
  4. Ice Spinner10%
  5. Detect10%
  6. Triple Axel5%
  7. Wave Crash4%
  8. Aqua Jet3%

Items revealed

  1. Life Orb11%
  2. Focus Sash9%
  3. Psychic Seed4%
  4. White Herb3%

Abilities revealed

  1. Moxie39%

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.2% of teams56% seen in battle29% lead5,165 teams

Win rate
44.395% CI 42.9–45.6 · 5,151 gamesEvery game it was on the team.
Win rate, brought
43.095% CI 40.8–45.2 · 1,937 gamesGames it was brought and both sides showed four.
Win rate, leading
42.195% CI 39.6–44.6 · 1,479 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Rillaboom, 42.4% of 1,701 games. Their highest win rate is against Incineroar, at 45.0%. Of 4 opposing Pokémon with enough data, its team win rate is clearly below 50% against four and clearly above 50% against zero.

Opponents, hardest first

  1. Rillaboom42.41,701 games · 411 players
  2. Sneasler43.21,611 games · 386 players
  3. Garchomp44.21,182 games · 327 players
  4. Incineroar45.01,410 games · 373 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 29% of the games it is on the team. Its most common lead partner is Raichu, in 7% of its leads, and that lead wins 44.4% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Raichu44.47% of its leads · 99 games · 35 players · thin
  2. Whimsicott48.15% of its leads · 79 games · 26 players · thin
  3. Indeedee-F43.85% of its leads · 73 games · 31 players · thin
  4. Incineroar52.25% of its leads · 67 games · 36 players · thin
  5. Pelipper46.34% of its leads · 54 games · 23 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.1% of teams54% seen in battle27% lead892 teams

Win rate
43.3thin95% CI 40.1–46.5 · 892 gamesEvery game it was on the team.
Win rate, brought
44.7thin95% CI 39.4–50.1 · 329 gamesGames it was brought and both sides showed four.
Win rate, leading
41.8thin95% CI 35.8–48.2 · 239 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

It leads in 27% of the games it is on the team. Its most common lead partner is Raichu, in 13% of its leads, and that lead wins 48.4% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Raichu48.413% of its leads · 31 games · 10 players · thin

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.