Bring Four

Runerigus

Runerigus appears on 0.2% of Showdown ladder teams. Teams with it win 44.5% of games, clearly below 50%. Its team win rate ranks 163rd out of 237 Pokémon.

In-game usage rank: #180 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #181 Masters, #180 Junior. Junior and Masters compared

Base stats
HP
58
Atk
95
Def
145
SpA
50
SpD
105
Spe
30
Total
483

Seen on the Showdown ladder

3,422 games brought1.9 moves shown per game47% showed an item48% showed an ability

In the 3,422 games it was brought, it used Trick Room in 56% and Body Press in 24%. The most frequently revealed item is Leftovers, in 15%.

Moves used

  1. Trick Room56%
  2. Body Press24%
  3. Will-O-Wisp19%
  4. Poltergeist18%
  5. Ally Switch16%
  6. Earthquake13%
  7. Rock Slide10%
  8. Protect7%

Items revealed

  1. Leftovers15%
  2. Sitrus Berry8%
  3. Electric Seed7%
  4. Rocky Helmet4%
  5. Focus Sash3%
  6. Colbur Berry2%

Abilities revealed

  1. Wandering Spirit48%

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.2% of teams67% seen in battle51% lead5,181 teams

Win rate
44.595% CI 43.2–45.9 · 5,173 gamesEvery game it was on the team.
Win rate, brought
45.195% CI 43.0–47.2 · 2,208 gamesGames it was brought and both sides showed four.
Win rate, leading
43.995% CI 42.0–45.8 · 2,599 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Rillaboom, 41.2% of 1,754 games. Their highest win rate is against Sneasler, at 44.7%. Of 4 opposing Pokémon with enough data, its team win rate is clearly below 50% against four and clearly above 50% against zero.

Opponents, hardest first

  1. Rillaboom41.21,754 games · 407 players
  2. Incineroar42.21,397 games · 383 players
  3. Garchomp42.71,147 games · 308 players
  4. Sneasler44.71,636 games · 395 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 51% of the games it is on the team. Its most common lead partner is Tyranitar, in 9% of its leads, and that lead wins 50.7% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Tyranitar50.79% of its leads · 223 games · 19 players · thin
  2. Golisopod49.47% of its leads · 180 games · 29 players · thin
  3. Incineroar49.36% of its leads · 148 games · 41 players · thin
  4. Ampharos44.45% of its leads · 142 games · 33 players · thin
  5. Mawile51.94% of its leads · 106 games · 18 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.1% of teams68% seen in battle51% lead674 teams

Win rate
42.4thin95% CI 38.7–46.2 · 672 gamesEvery game it was on the team.
Win rate, brought
39.8thin95% CI 34.3–45.6 · 284 gamesGames it was brought and both sides showed four.
Win rate, leading
40.1thin95% CI 35.1–45.4 · 344 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

It leads in 51% of the games it is on the team. Its most common lead partner is Golisopod, in 17% of its leads, and that lead wins 33.9% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Golisopod33.917% of its leads · 59 games · 6 players · thin
  2. Ampharos46.512% of its leads · 43 games · 10 players · thin

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.