Serperior
Serperior appears on 0.2% of Showdown ladder teams. Teams with it win 39.9% of games, clearly below 50%. Its team win rate ranks 228th out of 237 Pokémon.
In-game usage rank: #128 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown
2027 Global Challenge II usage rank: #141 Masters, #126 Junior. Junior and Masters compared
- HP
- 75
- Atk
- 75
- Def
- 95
- SpA
- 75
- SpD
- 95
- Spe
- 113
- Total
- 528
Seen on the Showdown ladder
2,975 games brought1.6 moves shown per game39% showed an item2% showed an ability
In the 2,975 games it was brought, it used Leaf Storm in 72% and Protect in 42%. The most frequently revealed item is Leftovers, in 29%.
Moves used
Items revealed
Abilities revealed
None revealed in 2% or more of its games.
Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.
All Elo
0.2% of teams54% seen in battle32% lead5,629 teams
- Win rate
- 39.995% CI 38.6–41.2 · 5,599 gamesEvery game it was on the team.
- Win rate, brought
- 42.895% CI 40.6–45.2 · 1,790 gamesGames it was brought and both sides showed four.
- Win rate, leading
- 38.095% CI 35.8–40.3 · 1,754 gamesGames it led.
Partners, best to worst
No pair has enough games and players yet.
0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.
Counters
Teams with it have their lowest win rate against Garchomp, 35.3% of 1,293 games. Their highest win rate is against Rillaboom, at 40.0%. Of 6 opposing Pokémon with enough data, its team win rate is clearly below 50% against six and clearly above 50% against zero.
Opponents, hardest first
- Garchomp35.3
- Sneasler36.1
- Kingambit39.1
- Indeedee-F39.7
- Incineroar40.0
- Rillaboom40.0
Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.
Leads
It leads in 32% of the games it is on the team. Its most common lead partner is Grapploct, in 33% of its leads, and that lead wins 36.4% (few games). No lead with it has enough games yet.
Most common lead partners
- Grapploct36.4
- Grimmsnarl44.2
- Whimsicott30.6
- Incineroar50.0
- Raichu35.8
Lead partners with the highest win rates
No lead with it has enough games and players yet.
A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.
Elo ≥ 1300
0.1% of teams50% seen in battle33% lead786 teams
- Win rate
- 45.3thin95% CI 41.8–48.8 · 786 gamesEvery game it was on the team.
- Win rate, brought
- 48.5thin95% CI 42.5–54.5 · 260 gamesGames it was brought and both sides showed four.
- Win rate, leading
- 47.1thin95% CI 41.1–53.2 · 257 gamesGames it led.
No pair has enough games and players yet. No opposing species has enough games and players yet.
Leads
It leads in 33% of the games it is on the team. Its most common lead partner is Grapploct, in 13% of its leads, and that lead wins 39.4% (few games). No lead with it has enough games yet.
Most common lead partners
- Grapploct39.4
A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.