Bring Four

Serperior

Serperior appears on 0.2% of Showdown ladder teams. Teams with it win 39.9% of games, clearly below 50%. Its team win rate ranks 228th out of 237 Pokémon.

In-game usage rank: #128 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #141 Masters, #126 Junior. Junior and Masters compared

Base stats
HP
75
Atk
75
Def
95
SpA
75
SpD
95
Spe
113
Total
528

Seen on the Showdown ladder

2,975 games brought1.6 moves shown per game39% showed an item2% showed an ability

In the 2,975 games it was brought, it used Leaf Storm in 72% and Protect in 42%. The most frequently revealed item is Leftovers, in 29%.

Moves used

  1. Leaf Storm72%
  2. Protect42%
  3. Dragon Pulse16%
  4. Giga Drain8%
  5. Glare6%
  6. Synthesis5%
  7. Leech Seed4%
  8. Substitute2%

Items revealed

  1. Leftovers29%
  2. Sitrus Berry3%
  3. Life Orb3%

Abilities revealed

None revealed in 2% or more of its games.

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.2% of teams54% seen in battle32% lead5,629 teams

Win rate
39.995% CI 38.6–41.2 · 5,599 gamesEvery game it was on the team.
Win rate, brought
42.895% CI 40.6–45.2 · 1,790 gamesGames it was brought and both sides showed four.
Win rate, leading
38.095% CI 35.8–40.3 · 1,754 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Garchomp, 35.3% of 1,293 games. Their highest win rate is against Rillaboom, at 40.0%. Of 6 opposing Pokémon with enough data, its team win rate is clearly below 50% against six and clearly above 50% against zero.

Opponents, hardest first

  1. Garchomp35.31,293 games · 462 players
  2. Sneasler36.11,728 games · 580 players
  3. Kingambit39.11,032 games · 419 players
  4. Indeedee-F39.71,087 games · 436 players
  5. Incineroar40.01,481 games · 505 players
  6. Rillaboom40.01,851 games · 570 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 32% of the games it is on the team. Its most common lead partner is Grapploct, in 33% of its leads, and that lead wins 36.4% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Grapploct36.433% of its leads · 574 games · 200 players · thin
  2. Grimmsnarl44.25% of its leads · 95 games · 44 players · thin
  3. Whimsicott30.64% of its leads · 72 games · 30 players · thin
  4. Incineroar50.03% of its leads · 58 games · 33 players · thin
  5. Raichu35.83% of its leads · 53 games · 25 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.1% of teams50% seen in battle33% lead786 teams

Win rate
45.3thin95% CI 41.8–48.8 · 786 gamesEvery game it was on the team.
Win rate, brought
48.5thin95% CI 42.5–54.5 · 260 gamesGames it was brought and both sides showed four.
Win rate, leading
47.1thin95% CI 41.1–53.2 · 257 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

It leads in 33% of the games it is on the team. Its most common lead partner is Grapploct, in 13% of its leads, and that lead wins 39.4% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Grapploct39.413% of its leads · 33 games · 24 players · thin

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.