Bring Four

Slowbro

Slowbro appears on 0.5% of Showdown ladder teams. Teams with it win 46.4% of games, clearly below 50%. Its team win rate ranks 110th out of 237 Pokémon. When both players are rated at least 1300, that win rate is 47.3% (+0.9 percentage points), ranking 103rd out of 163 (why the two differ).

In-game usage rank: #140 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #136 Masters, #197 Junior. Junior and Masters compared

Slowbro
HP
95
Atk
75
Def
110
SpA
100
SpD
80
Spe
30
Total
490
Mega Slowbro
HP
95
Atk
75
Def
180
SpA
130
SpD
80
Spe
30
Total
590

Seen on the Showdown ladder

6,618 games brought2.0 moves shown per game85% showed an item15% showed an ability77% Mega Evolved

In the 6,618 games it was brought, it used Expanding Force in 30% and Trick Room in 28%. The most frequently revealed item is Slowbronite, in 77%.

Moves used

  1. Expanding Force30%
  2. Trick Room28%
  3. Scald24%
  4. Calm Mind16%
  5. Body Press15%
  6. Protect14%
  7. Iron Defense12%
  8. Slack Off11%

Items revealed

  1. Slowbronite77%
  2. Leftovers3%
  3. Sitrus Berry3%

Abilities revealed

  1. Oblivious8%
  2. Regenerator5%

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.5% of teams58% seen in battle33% lead11,691 teams

Win rate
46.495% CI 45.5–47.3 · 11,625 gamesEvery game it was on the team.
Win rate, brought
51.095% CI 49.5–52.5 · 4,159 gamesGames it was brought and both sides showed four.
Win rate, leading
47.095% CI 45.4–48.6 · 3,863 gamesGames it led.

Partners, best to worst

  1. Indeedee-F50.21,828 games · 414 players

1 partner with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Archaludon, 41.1% of 1,824 games. Their highest win rate is against Whimsicott, at 48.8%. Of 19 opposing Pokémon with enough data, its team win rate is clearly below 50% against 16 and clearly above 50% against zero.

Hardest opponents

  1. Archaludon41.11,824 games · 628 players
  2. Gholdengo41.81,703 games · 630 players
  3. Golisopod42.51,694 games · 593 players
  4. Charizard42.61,567 games · 586 players
  5. Pelipper43.11,656 games · 612 players

Easiest opponents

  1. Whimsicott48.81,343 games · 547 players
  2. Tyranitar48.61,198 games · 517 players
  3. Indeedee-F48.52,282 games · 730 players
  4. Farigiraf47.21,808 games · 622 players
  5. Sneasler47.23,785 games · 886 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 33% of the games it is on the team. Its most common lead partner is Indeedee-F, in 35% of its leads, and that lead wins 50.4%. No other qualifying lead has a higher recorded win rate.

Most common lead partners

  1. Indeedee-F50.435% of its leads · 1,344 games · 291 players
  2. Incineroar54.96% of its leads · 224 games · 105 players · thin
  3. Sneasler47.44% of its leads · 173 games · 60 players · thin
  4. Annihilape54.23% of its leads · 118 games · 8 players · thin
  5. Grimmsnarl39.62% of its leads · 96 games · 44 players · thin

Lead partners with the highest win rates

  1. Indeedee-F50.435% of its leads · 1,344 games · 291 players

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.3% of teams58% seen in battle33% lead2,797 teams

Win rate
47.395% CI 45.4–49.1 · 2,785 gamesEvery game it was on the team.
Win rate, brought
55.695% CI 52.6–58.5 · 1,079 gamesGames it was brought and both sides showed four.
Win rate, leading
47.6thin95% CI 44.4–50.8 · 918 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Rillaboom, 43.3% of 1,065 games. Of 1 opposing Pokémon with enough data, its team win rate is clearly below 50% against one and clearly above 50% against zero.

Opponents, hardest first

  1. Rillaboom43.31,065 games · 234 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 33% of the games it is on the team. Its most common lead partner is Indeedee-F, in 38% of its leads, and that lead wins 49.4% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Indeedee-F49.438% of its leads · 352 games · 74 players · thin
  2. Annihilape53.311% of its leads · 105 games · 3 players · thin
  3. Sneasler49.06% of its leads · 51 games · 25 players · thin
  4. Incineroar54.35% of its leads · 46 games · 29 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.