Bring Four

Slowbro-Galar

Slowbro-Galar appears on 0.2% of Showdown ladder teams. Teams with it win 46.2% of games, clearly below 50%. Its team win rate ranks 120th out of 237 Pokémon.

In-game usage rank: #149 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #138 Masters, #161 Junior. Junior and Masters compared

Base stats
HP
95
Atk
100
Def
95
SpA
100
SpD
70
Spe
30
Total
490

Seen on the Showdown ladder

2,276 games brought1.6 moves shown per game43% showed an item45% showed an ability

In the 2,276 games it was brought, it used Shell Side Arm in 32% and Expanding Force in 25%. The most frequently revealed item is Quick Claw, in 26%.

Moves used

  1. Shell Side Arm32%
  2. Expanding Force25%
  3. Trick Room13%
  4. Nasty Plot9%
  5. Psychic8%
  6. Protect8%
  7. Belly Drum8%
  8. Ice Beam7%

Items revealed

  1. Quick Claw26%
  2. Sitrus Berry6%
  3. Leftovers3%
  4. Life Orb2%

Abilities revealed

  1. Quick Draw41%
  2. Regenerator3%

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.2% of teams58% seen in battle34% lead4,013 teams

Win rate
46.295% CI 44.6–47.7 · 4,011 gamesEvery game it was on the team.
Win rate, brought
44.095% CI 41.5–46.5 · 1,473 gamesGames it was brought and both sides showed four.
Win rate, leading
45.095% CI 42.3–47.6 · 1,337 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Incineroar, 43.7% of 1,070 games. Their highest win rate is against Sneasler, at 46.7%. Of 3 opposing Pokémon with enough data, its team win rate is clearly below 50% against three and clearly above 50% against zero.

Opponents, hardest first

  1. Incineroar43.71,070 games · 213 players
  2. Rillaboom46.51,373 games · 233 players
  3. Sneasler46.71,271 games · 217 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 34% of the games it is on the team. Its most common lead partner is Indeedee-F, in 15% of its leads, and that lead wins 42.9% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Indeedee-F42.915% of its leads · 196 games · 48 players · thin
  2. Raichu47.06% of its leads · 83 games · 7 players · thin
  3. Farigiraf40.65% of its leads · 64 games · 12 players · thin
  4. Sneasler59.34% of its leads · 59 games · 10 players · thin
  5. Indeedee51.94% of its leads · 54 games · 15 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.1% of teams47% seen in battle26% lead880 teams

Win rate
48.4thin95% CI 45.1–51.7 · 880 gamesEvery game it was on the team.
Win rate, brought
41.0thin95% CI 35.4–46.9 · 273 gamesGames it was brought and both sides showed four.
Win rate, leading
50.0thin95% CI 43.5–56.5 · 224 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

It leads in 26% of the games it is on the team. Its most common lead partner is Indeedee-F, in 18% of its leads, and that lead wins 47.5% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Indeedee-F47.518% of its leads · 40 games · 13 players · thin

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.