Bring Four

Slurpuff

Slurpuff appears on 0.2% of Showdown ladder teams. Teams with it win 42.8% of games, clearly below 50%. Its team win rate ranks 198th out of 237 Pokémon.

In-game usage rank: #192 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #217 Masters, #231 Junior. Junior and Masters compared

Base stats
HP
82
Atk
80
Def
86
SpA
85
SpD
75
Spe
72
Total
480

Seen on the Showdown ladder

2,883 games brought1.9 moves shown per game90% showed an item2% showed an ability

In the 2,883 games it was brought, it used After You in 38% and Dazzling Gleam in 27%. The most frequently revealed item is Psychic Seed, in 65%.

Moves used

  1. After You38%
  2. Dazzling Gleam27%
  3. Yawn16%
  4. Protect14%
  5. Fake Tears14%
  6. Flamethrower9%
  7. Helping Hand9%
  8. Calm Mind9%

Items revealed

  1. Psychic Seed65%
  2. Grassy Seed14%
  3. Electric Seed7%

Abilities revealed

None revealed in 2% or more of its games.

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.2% of teams59% seen in battle37% lead4,988 teams

Win rate
42.895% CI 41.4–44.1 · 4,964 gamesEvery game it was on the team.
Win rate, brought
42.295% CI 40.0–44.4 · 1,885 gamesGames it was brought and both sides showed four.
Win rate, leading
38.595% CI 36.3–40.8 · 1,808 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Sneasler, 40.8% of 1,557 games. Their highest win rate is against Garchomp, at 43.6%. Of 4 opposing Pokémon with enough data, its team win rate is clearly below 50% against four and clearly above 50% against zero.

Opponents, hardest first

  1. Sneasler40.81,557 games · 324 players
  2. Incineroar40.91,332 games · 281 players
  3. Rillaboom42.81,721 games · 333 players
  4. Garchomp43.61,173 games · 291 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 37% of the games it is on the team. Its most common lead partner is Indeedee-F, in 34% of its leads, and that lead wins 34.9% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Indeedee-F34.934% of its leads · 607 games · 103 players · thin
  2. Indeedee45.826% of its leads · 465 games · 66 players · thin
  3. Rillaboom41.213% of its leads · 233 games · 45 players · thin
  4. Raichu39.65% of its leads · 91 games · 22 players · thin
  5. Pincurchin37.15% of its leads · 89 games · 27 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.1% of teams54% seen in battle36% lead910 teams

Win rate
41.2thin95% CI 38.1–44.4 · 910 gamesEvery game it was on the team.
Win rate, brought
39.6thin95% CI 34.5–44.9 · 341 gamesGames it was brought and both sides showed four.
Win rate, leading
37.1thin95% CI 32.0–42.4 · 329 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

It leads in 36% of the games it is on the team. Its most common lead partner is Indeedee-F, in 47% of its leads, and that lead wins 33.8% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Indeedee-F33.847% of its leads · 154 games · 22 players · thin
  2. Indeedee46.127% of its leads · 89 games · 11 players · thin

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.