Regulation M-CDoubles ladderSep 16–28, 2026

Bring Four.

Toxapex

On 0.9% of teams at all Elo. It wins 45.1% of games it is in the preview for, clearly below even, and ranks 130 of 172 ranked species on that measure.

Seen on the ladder

2,752 games brought2.2 moves shown per game73% showed an item27% showed an ability

In the 2,752 games it was brought, it used Toxic in 59% and Infestation in 57%. The item seen most is Leftovers, in 64%.

Moves used

  1. Toxic59%
  2. Infestation57%
  3. Baneful Bunker53%
  4. Wide Guard27%
  5. Recover8%
  6. Stockpile2%
  7. Haze2%

Items revealed

  1. Leftovers64%
  2. Rocky Helmet3%

Abilities revealed

  1. Regenerator27%

Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.

All Elo

0.9% of teams55% brought27% lead5,117 teams

On-team WR
45.195% CI 43.7–46.5 · n 5,053Every game it was in the preview.
Full-reveal WR
46.595% CI 44.3–48.7 · n 1,923Brought, both sides showed four.
Lead WR
42.895% CI 40.2–45.5 · n 1,354Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Indeedee-F: 43.1% (CI 40.2–45.9, n 1,173). It does best against Sneasler, at 44.4%. Of 5 opposing species with enough games, it is clearly below even against five and clearly above against zero.

Opponents, hardest first

  1. Indeedee-F43.140.2–45.9 · n 1,173 · 441 players
  2. Incineroar43.440.8–46.1 · n 1,358 · 484 players
  3. Salamence43.540.7–46.3 · n 1,209 · 430 players
  4. Rillaboom43.841.6–46.0 · n 1,990 · 574 players
  5. Sneasler44.442.1–46.8 · n 1,771 · 526 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 27% of games it is on a team for. Its usual lead partner is Charizard, in 10% of its leads, and that lead wins 52.3% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Charizard52.310% of its leads · 43.8–60.6 · n 132 · 39 players · thin
  2. Incineroar48.68% of its leads · 39.4–57.9 · n 109 · 63 players · thin
  3. Garchomp43.66% of its leads · 33.1–54.6 · n 78 · 36 players · thin
  4. Rillaboom36.86% of its leads · 26.9–48.1 · n 76 · 42 players · thin
  5. Grimmsnarl40.65% of its leads · 29.8–52.4 · n 69 · 22 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.

Elo ≥ 1300

0.6% of teams57% brought32% lead763 teams

On-team WR
46.6thin95% CI 43.1–50.2 · n 761Every game it was in the preview.
Full-reveal WR
46.4thin95% CI 41.0–51.9 · n 321Brought, both sides showed four.
Lead WR
43.3thin95% CI 37.2–49.5 · n 245Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

No opposing species clears the sample and player thresholds yet.

Leads

It is in the opening pair in 32% of games it is on a team for. Its usual lead partner is Charizard, in 14% of its leads, and that lead wins 42.9% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Charizard42.914% of its leads · 28.0–59.1 · n 35 · 10 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.