Bring Four

Toxtricity-Low-Key

Toxtricity-Low-Key appears on 0.3% of Showdown ladder teams. Teams with it win 43.4% of games, clearly below 50%. Its team win rate ranks 188th out of 237 Pokémon. When both players are rated at least 1300, that win rate is 41.8% (−1.6 percentage points), ranking 160th out of 163 (why the two differ).

In-game usage rank: #143 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #140 Masters, #141 Junior. Junior and Masters compared

Base stats
HP
75
Atk
98
Def
70
SpA
114
SpD
70
Spe
75
Total
502

Seen on the Showdown ladder

3,997 games brought1.3 moves shown per game38% showed an item2% showed an ability

In the 3,997 games it was brought, it used Overdrive in 50% and Protect in 23%. The most frequently revealed item is Life Orb, in 23%.

Moves used

  1. Overdrive50%
  2. Protect23%
  3. Sludge Bomb19%
  4. Boomburst11%
  5. Snarl6%
  6. Magnetic Flux4%
  7. Psychic Noise3%
  8. Volt Switch3%

Items revealed

  1. Life Orb23%
  2. Air Balloon8%
  3. Focus Sash3%

Abilities revealed

None revealed in 2% or more of its games.

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.3% of teams66% seen in battle43% lead6,140 teams

Win rate
43.495% CI 42.2–44.7 · 6,120 gamesEvery game it was on the team.
Win rate, brought
45.695% CI 43.7–47.5 · 2,643 gamesGames it was brought and both sides showed four.
Win rate, leading
45.095% CI 43.1–46.9 · 2,589 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Garchomp, 39.4% of 1,280 games. Their highest win rate is against Rillaboom, at 45.4%. Of 6 opposing Pokémon with enough data, its team win rate is clearly below 50% against six and clearly above 50% against zero.

Opponents, hardest first

  1. Garchomp39.41,280 games · 401 players
  2. Indeedee-F40.51,248 games · 381 players
  3. Sneasler42.11,945 games · 446 players
  4. Kingambit42.11,082 games · 349 players
  5. Incineroar43.91,674 games · 438 players
  6. Rillaboom45.42,158 games · 505 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 43% of the games it is on the team. Its most common lead partner is Raichu, in 15% of its leads, and that lead wins 47.8% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Raichu47.815% of its leads · 379 games · 69 players · thin
  2. Ampharos42.17% of its leads · 178 games · 37 players · thin
  3. Dedenne43.95% of its leads · 123 games · 44 players · thin
  4. Farigiraf51.75% of its leads · 120 games · 18 players · thin
  5. Whimsicott51.04% of its leads · 96 games · 25 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.1% of teams66% seen in battle44% lead1,035 teams

Win rate
41.895% CI 38.9–44.9 · 1,035 gamesEvery game it was on the team.
Win rate, brought
44.3thin95% CI 39.8–48.9 · 456 gamesGames it was brought and both sides showed four.
Win rate, leading
44.1thin95% CI 39.6–48.7 · 454 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

It leads in 44% of the games it is on the team. Its most common lead partner is Farigiraf, in 18% of its leads, and that lead wins 46.9% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Farigiraf46.918% of its leads · 81 games · 4 players · thin
  2. Raichu37.810% of its leads · 45 games · 11 players · thin

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.