Audino
Audino appears on 0.3% of Showdown ladder teams. Teams with it win 45.5% of games, clearly below 50%. Its team win rate ranks 141st out of 237 Pokémon. When both players are rated at least 1300, that win rate is 50.3% (+4.8 percentage points), ranking 30th out of 163 (why the two differ).
In-game usage rank: #127 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown
2027 Global Challenge II usage rank: #148 Masters, #212 Junior. Junior and Masters compared
- HP
- 103
- Atk
- 60
- Def
- 86
- SpA
- 60
- SpD
- 86
- Spe
- 50
- Total
- 445
- HP
- 103
- Atk
- 60
- Def
- 126
- SpA
- 80
- SpD
- 126
- Spe
- 50
- Total
- 545
Seen on the Showdown ladder
6,187 games brought2.3 moves shown per game48% showed an item14% showed an ability33% Mega Evolved
In the 6,187 games it was brought, it used Simple Beam in 62% and Trick Room in 58%. The most frequently revealed item is Audinite, in 33%.
Moves used
Items revealed
Abilities revealed
After Mega Evolution
Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.
All Elo
0.3% of teams78% seen in battle65% lead8,073 teams
- Win rate
- 45.595% CI 44.4–46.6 · 8,035 gamesEvery game it was on the team.
- Win rate, brought
- 56.295% CI 54.5–58.0 · 3,133 gamesGames it was brought and both sides showed four.
- Win rate, leading
- 46.795% CI 45.3–48.0 · 5,208 gamesGames it led.
Partners, best to worst
- Overqwil69.1
1 partner with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.
Counters
Teams with it have their lowest win rate against Indeedee-F, 42.7% of 1,608 games. Their highest win rate is against Salamence, at 50.1%. Of 14 opposing Pokémon with enough data, its team win rate is clearly below 50% against 13 and clearly above 50% against zero.
Hardest opponents
- Indeedee-F42.7
- Archaludon43.1
- Golisopod43.5
- Incineroar43.7
- Pelipper43.8
Easiest opponents
Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.
Leads
It leads in 65% of the games it is on the team. Its most common lead partner is Overqwil, in 20% of its leads, and that lead wins 47.6% (few games). No lead with it has enough games yet.
Most common lead partners
- Overqwil47.6
- Incineroar51.3
- Chimecho50.3
- Indeedee-F56.9
- Whimsicott54.0
Lead partners with the highest win rates
No lead with it has enough games and players yet.
A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.
Elo ≥ 1300
0.3% of teams85% seen in battle75% lead2,076 teams
- Win rate
- 50.395% CI 48.1–52.4 · 2,066 gamesEvery game it was on the team.
- Win rate, brought
- 63.8thin95% CI 60.7–66.9 · 910 gamesGames it was brought and both sides showed four.
- Win rate, leading
- 50.695% CI 48.1–53.0 · 1,545 gamesGames it led.
No pair has enough games and players yet. No opposing species has enough games and players yet.
Leads
It leads in 75% of the games it is on the team. Its most common lead partner is Incineroar, in 13% of its leads, and that lead wins 53.3% (few games). No lead with it has enough games yet.
Most common lead partners
- Incineroar53.3
- Overqwil50.8
- Whimsicott51.9
- Indeedee-F64.3
- Dragapult48.4
A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.