Chimecho
Chimecho appears on 0.2% of Showdown ladder teams. Teams with it win 44.8% of games, clearly below 50%. Its team win rate ranks 159th out of 237 Pokémon.
In-game usage rank: #196 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown
2027 Global Challenge II usage rank: #195 Masters, #215 Junior. Junior and Masters compared
- HP
- 75
- Atk
- 50
- Def
- 80
- SpA
- 95
- SpD
- 90
- Spe
- 65
- Total
- 455
- HP
- 75
- Atk
- 50
- Def
- 110
- SpA
- 135
- SpD
- 120
- Spe
- 65
- Total
- 555
Seen on the Showdown ladder
3,029 games brought2.2 moves shown per game90% showed an item26% showed an ability89% Mega Evolved
In the 3,029 games it was brought, it used Trick Room in 30% and Protect in 30%. The most frequently revealed item is Chimechite, in 89%.
Moves used
Items revealed
Abilities revealed
After Mega Evolution
Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.
All Elo
0.2% of teams59% seen in battle45% lead5,249 teams
- Win rate
- 44.895% CI 43.5–46.2 · 5,239 gamesEvery game it was on the team.
- Win rate, brought
- 46.595% CI 44.3–48.8 · 1,855 gamesGames it was brought and both sides showed four.
- Win rate, leading
- 46.195% CI 44.1–48.1 · 2,350 gamesGames it led.
Partners, best to worst
No pair has enough games and players yet.
0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.
Counters
Teams with it have their lowest win rate against Rillaboom, 42.5% of 1,811 games. Their highest win rate is against Sneasler, at 45.1%. Of 4 opposing Pokémon with enough data, its team win rate is clearly below 50% against four and clearly above 50% against zero.
Opponents, hardest first
- Rillaboom42.5
- Incineroar43.5
- Garchomp44.7
- Sneasler45.1
Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.
Leads
It leads in 45% of the games it is on the team. Its most common lead partner is Audino, in 13% of its leads, and that lead wins 50.3% (few games). No lead with it has enough games yet.
Most common lead partners
- Audino50.3
- Indeedee-F42.4
- Garchomp50.8
- Sneasler49.1
- Incineroar38.8
Lead partners with the highest win rates
No lead with it has enough games and players yet.
A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.
Elo ≥ 1300
0.1% of teams62% seen in battle52% lead965 teams
- Win rate
- 43.1thin95% CI 40.0–46.2 · 961 gamesEvery game it was on the team.
- Win rate, brought
- 42.5thin95% CI 37.5–47.7 · 360 gamesGames it was brought and both sides showed four.
- Win rate, leading
- 43.4thin95% CI 39.1–47.8 · 498 gamesGames it led.
No pair has enough games and players yet. No opposing species has enough games and players yet.
Leads
It leads in 52% of the games it is on the team. Its most common lead partner is Audino, in 14% of its leads, and that lead wins 42.9% (few games). No lead with it has enough games yet.
Most common lead partners
- Audino42.9
- Garchomp45.5
- Gallade46.2
- Indeedee-F41.9
A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.