Bring Four

Chimecho

Chimecho appears on 0.2% of Showdown ladder teams. Teams with it win 44.8% of games, clearly below 50%. Its team win rate ranks 159th out of 237 Pokémon.

In-game usage rank: #196 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #195 Masters, #215 Junior. Junior and Masters compared

Chimecho
HP
75
Atk
50
Def
80
SpA
95
SpD
90
Spe
65
Total
455
Mega Chimecho
HP
75
Atk
50
Def
110
SpA
135
SpD
120
Spe
65
Total
555

Seen on the Showdown ladder

3,029 games brought2.2 moves shown per game90% showed an item26% showed an ability89% Mega Evolved

In the 3,029 games it was brought, it used Trick Room in 30% and Protect in 30%. The most frequently revealed item is Chimechite, in 89%.

Moves used

  1. Trick Room30%
  2. Protect30%
  3. Flash Cannon23%
  4. Psychic22%
  5. Cosmic Power21%
  6. Calm Mind17%
  7. Stored Power16%
  8. Recover12%

Items revealed

  1. Chimechite89%

Abilities revealed

  1. Levitate5%

After Mega Evolution

  1. Levitate22%

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.2% of teams59% seen in battle45% lead5,249 teams

Win rate
44.895% CI 43.5–46.2 · 5,239 gamesEvery game it was on the team.
Win rate, brought
46.595% CI 44.3–48.8 · 1,855 gamesGames it was brought and both sides showed four.
Win rate, leading
46.195% CI 44.1–48.1 · 2,350 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Rillaboom, 42.5% of 1,811 games. Their highest win rate is against Sneasler, at 45.1%. Of 4 opposing Pokémon with enough data, its team win rate is clearly below 50% against four and clearly above 50% against zero.

Opponents, hardest first

  1. Rillaboom42.51,811 games · 439 players
  2. Incineroar43.51,382 games · 380 players
  3. Garchomp44.71,200 games · 378 players
  4. Sneasler45.11,649 games · 439 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 45% of the games it is on the team. Its most common lead partner is Audino, in 13% of its leads, and that lead wins 50.3% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Audino50.313% of its leads · 302 games · 13 players · thin
  2. Indeedee-F42.47% of its leads · 172 games · 71 players · thin
  3. Garchomp50.85% of its leads · 128 games · 22 players · thin
  4. Sneasler49.15% of its leads · 106 games · 27 players · thin
  5. Incineroar38.83% of its leads · 80 games · 48 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.1% of teams62% seen in battle52% lead965 teams

Win rate
43.1thin95% CI 40.0–46.2 · 961 gamesEvery game it was on the team.
Win rate, brought
42.5thin95% CI 37.5–47.7 · 360 gamesGames it was brought and both sides showed four.
Win rate, leading
43.4thin95% CI 39.1–47.8 · 498 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

It leads in 52% of the games it is on the team. Its most common lead partner is Audino, in 14% of its leads, and that lead wins 42.9% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Audino42.914% of its leads · 70 games · 2 players · thin
  2. Garchomp45.59% of its leads · 44 games · 4 players · thin
  3. Gallade46.28% of its leads · 39 games · 3 players · thin
  4. Indeedee-F41.96% of its leads · 31 games · 12 players · thin

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.