Bring Four

Conkeldurr

Conkeldurr appears on 0.2% of Showdown ladder teams. Teams with it win 45.8% of games, clearly below 50%. Its team win rate ranks 129th out of 237 Pokémon.

In-game usage rank: #161 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #163 Masters, #168 Junior. Junior and Masters compared

Base stats
HP
105
Atk
140
Def
95
SpA
55
SpD
65
Spe
45
Total
505

Seen on the Showdown ladder

2,813 games brought1.5 moves shown per game40% showed an item2% showed an ability

In the 2,813 games it was brought, it used Drain Punch in 31% and Wide Guard in 13%. The most frequently revealed item is Life Orb, in 28%.

Moves used

  1. Drain Punch31%
  2. Wide Guard13%
  3. Rock Slide12%
  4. Ice Punch12%
  5. Mach Punch11%
  6. Protect11%
  7. Thunder Punch11%
  8. Knock Off10%

Items revealed

  1. Life Orb28%
  2. Sitrus Berry4%
  3. Leftovers3%

Abilities revealed

None revealed in 2% or more of its games.

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.2% of teams53% seen in battle16% lead5,413 teams

Win rate
45.895% CI 44.5–47.2 · 5,397 gamesEvery game it was on the team.
Win rate, brought
44.595% CI 42.3–46.7 · 1,980 gamesGames it was brought and both sides showed four.
Win rate, leading
41.8thin95% CI 38.6–45.1 · 861 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Rillaboom, 43.1% of 1,767 games. Their highest win rate is against Indeedee-F, at 48.4%. Of 5 opposing Pokémon with enough data, its team win rate is clearly below 50% against four and clearly above 50% against zero.

Opponents, hardest first

  1. Rillaboom43.11,767 games · 465 players
  2. Incineroar44.51,486 games · 416 players
  3. Sneasler44.91,641 games · 470 players
  4. Garchomp46.51,287 games · 387 players
  5. Indeedee-F48.41,071 games · 373 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 16% of the games it is on the team. Its most common lead partner is Farigiraf, in 12% of its leads, and that lead wins 42.3% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Farigiraf42.312% of its leads · 104 games · 52 players · thin
  2. Indeedee-F34.711% of its leads · 95 games · 46 players · thin
  3. Indeedee41.76% of its leads · 48 games · 13 players · thin
  4. Cofagrigus46.73% of its leads · 30 games · 12 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.1% of teams54% seen in battle16% lead1,016 teams

Win rate
44.8thin95% CI 41.7–47.8 · 1,012 gamesEvery game it was on the team.
Win rate, brought
42.3thin95% CI 37.6–47.2 · 397 gamesGames it was brought and both sides showed four.
Win rate, leading
42.9thin95% CI 35.6–50.6 · 163 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

Too few leads to report.