Regulation M-CDoubles ladderSep 16–28, 2026

Bring Four.

Drampa

On 0.7% of teams at all Elo. It wins 48.3% of games it is in the preview for, clearly below even, and ranks 69 of 172 ranked species on that measure.

Seen on the ladder

1,715 games brought1.7 moves shown per game70% showed an item89% showed an ability56% Mega Evolved

In the 1,715 games it was brought, it used Hyper Voice in 38% and Protect in 32%. The item seen most is Drampanite, in 56%.

Moves used

  1. Hyper Voice38%
  2. Protect32%
  3. Earth Power26%
  4. Dragon Pulse18%
  5. Flamethrower11%
  6. Heat Wave9%
  7. Draco Meteor8%
  8. Calm Mind8%

Items revealed

  1. Drampanite56%
  2. Life Orb8%

Abilities revealed

  1. Cloud Nine77%

After Mega Evolution

  1. Berserk30%

Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.

All Elo

0.7% of teams47% brought12% lead3,711 teams

On-team WR
48.395% CI 46.7–49.9 · n 3,681Every game it was in the preview.
Full-reveal WR
46.695% CI 43.8–49.4 · n 1,245Brought, both sides showed four.
Lead WR
43.7thin95% CI 39.2–48.4 · n 446Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Rillaboom: 46.9% (CI 44.4–49.4, n 1,489). It does best against Sneasler, at 46.9%. Of 2 opposing species with enough games, it is clearly below even against two and clearly above against zero.

Opponents, hardest first

  1. Rillaboom46.944.4–49.4 · n 1,489 · 352 players
  2. Sneasler46.944.3–49.6 · n 1,362 · 344 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 12% of games it is on a team for. Its usual lead partner is Indeedee-F, in 18% of its leads, and that lead wins 45.7% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Indeedee-F45.718% of its leads · 35.3–56.5 · n 81 · 27 players · thin
  2. Farigiraf44.217% of its leads · 33.6–55.3 · n 77 · 42 players · thin
  3. Oranguru29.78% of its leads · 17.5–45.8 · n 37 · 14 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.

Elo ≥ 1300

0.6% of teams40% brought6% lead739 teams

On-team WR
50.9thin95% CI 47.3–54.5 · n 735Every game it was in the preview.
Full-reveal WR
49.3thin95% CI 42.8–55.9 · n 221Brought, both sides showed four.
Lead WR
40.0thin95% CI 27.0–54.5 · n 45Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

No opposing species clears the sample and player thresholds yet.

Leads

Too few leads to report.