Metagross
On 7.9% of teams at all Elo. It wins 49.9% of games it is in the preview for, within noise of even, and ranks 46 of 172 ranked species on that measure. Above 1300 it wins 49.5% (−0.4 pp), rank 55 of 77. Why the splits differ.
Seen on the ladder
24,076 games brought1.9 moves shown per game88% showed an item18% showed an ability85% Mega Evolved
In the 24,076 games it was brought, it used Psychic Fangs in 54% and Protect in 45%. The item seen most is Metagrossite, in 85%.
Moves used
Items revealed
Abilities revealed
Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.
All Elo
7.9% of teams55% brought33% lead44,823 teams
- On-team WR
- 49.995% CI 49.4–50.4 · n 41,171Every game it was in the preview.
- Full-reveal WR
- 48.695% CI 47.9–49.4 · n 16,230Brought, both sides showed four.
- Lead WR
- 49.795% CI 48.9–50.6 · n 14,343Games it led.
Best partners
- Volcarona52.6
- Indeedee52.0
- Arcanine-Hisui51.6
- Milotic50.6
- Sneasler50.3
Weakest partners
- Sinistcha40.4
- Whimsicott41.8
- Garchomp42.6
- Incineroar46.6
- Dragapult47.4
12 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.
Counters
Its side wins least against Archaludon: 43.7% (CI 42.5–45.0, n 5,850). It does best against Ninetales-Alola, at 54.6%. Of 55 opposing species with enough games, it is clearly below even against 12 and clearly above against seven.
Hardest opponents
- Archaludon43.7
- Politoed45.8
- Swampert46.1
- Pelipper46.1
- Charizard46.9
Easiest opponents
- Ninetales-Alola54.6
- Baxcalibur54.5
- Annihilape53.4
- Lucario52.8
- Gardevoir52.4
On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.
Leads
It is in the opening pair in 33% of games it is on a team for. Its usual lead partner is Incineroar, in 15% of its leads, and that lead wins 43.3%. The best-winning qualifying lead is with Sneasler: 51.4% (CI 49.2–53.5).
Most common lead partners
- Incineroar43.3
- Sneasler51.4
- Indeedee-F49.0
- Rillaboom48.9
- Milotic57.5
Best-winning lead partners
- Sneasler51.4
- Indeedee-F49.0
- Incineroar43.3
Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.
Elo ≥ 1300
7.3% of teams51% brought30% lead9,385 teams
- On-team WR
- 49.595% CI 48.4–50.5 · n 8,613Every game it was in the preview.
- Full-reveal WR
- 48.495% CI 46.6–50.1 · n 3,123Brought, both sides showed four.
- Lead WR
- 49.595% CI 47.7–51.4 · n 2,709Games it led.
Partners, best to worst
No pair clears the sample and player thresholds yet.
0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.
Counters
Its side wins least against Pelipper: 42.9% (CI 40.0–45.9, n 1,076). It does best against Arcanine-Hisui, at 53.4%. Of 17 opposing species with enough games, it is clearly below even against five and clearly above against one.
Hardest opponents
- Pelipper42.9
- Archaludon43.3
- Golisopod45.6
- Garchomp47.3
- Farigiraf47.3
Easiest opponents
- Arcanine-Hisui53.4
- Raichu51.8
- Sneasler51.0
- Incineroar50.4
- Gholdengo50.3
On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.
Leads
It is in the opening pair in 30% of games it is on a team for. Its usual lead partner is Sneasler, in 18% of its leads, and that lead wins 46.4% (thin sample). No lead with it clears the sample bar yet.
Most common lead partners
- Sneasler46.4
- Indeedee-F45.6
- Milotic51.7
- Incineroar52.4
- Indeedee52.8
Best-winning lead partners
No lead with it clears the sample and player thresholds yet.
Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.