Bring Four

Glalie

Glalie appears on 0.2% of Showdown ladder teams. Teams with it win 35.2% of games, clearly below 50%. Its team win rate ranks 237th out of 237 Pokémon.

In-game usage rank: #185 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #184 Masters, #155 Junior. Junior and Masters compared

Glalie
HP
80
Atk
80
Def
80
SpA
80
SpD
80
Spe
80
Total
480
Mega Glalie
HP
80
Atk
120
Def
80
SpA
120
SpD
80
Spe
100
Total
580

Seen on the Showdown ladder

2,710 games brought1.6 moves shown per game87% showed an item35% showed an ability84% Mega Evolved

In the 2,710 games it was brought, it used Explosion in 57% and Protect in 49%. The most frequently revealed item is Glalitite, in 84%.

Moves used

  1. Explosion57%
  2. Protect49%
  3. Body Slam13%
  4. Freeze-Dry4%
  5. Ice Shard4%
  6. Substitute3%
  7. Earthquake3%
  8. Sheer Cold3%

Items revealed

  1. Glalitite84%

Abilities revealed

  1. Moody21%
  2. Inner Focus14%

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.2% of teams72% seen in battle59% lead3,807 teams

Win rate
35.295% CI 33.7–36.7 · 3,803 gamesEvery game it was on the team.
Win rate, brought
37.795% CI 35.4–40.1 · 1,662 gamesGames it was brought and both sides showed four.
Win rate, leading
33.595% CI 31.6–35.5 · 2,211 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Sneasler, 33.3% of 1,233 games. Their highest win rate is against Rillaboom, at 34.9%. Of 3 opposing Pokémon with enough data, its team win rate is clearly below 50% against three and clearly above 50% against zero.

Opponents, hardest first

  1. Sneasler33.31,233 games · 497 players
  2. Incineroar34.0974 games · 435 players
  3. Rillaboom34.91,275 games · 504 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 59% of the games it is on the team. Its most common lead partner is Noivern, in 15% of its leads, and that lead wins 32.7% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Noivern32.715% of its leads · 321 games · 115 players · thin
  2. Whimsicott41.014% of its leads · 315 games · 81 players · thin
  3. Oranguru51.79% of its leads · 209 games · 41 players · thin
  4. Medicham20.45% of its leads · 108 games · 57 players · thin
  5. Farigiraf33.34% of its leads · 93 games · 39 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.1% of teams75% seen in battle66% lead500 teams

Win rate
37.6thin95% CI 33.5–41.9 · 500 gamesEvery game it was on the team.
Win rate, brought
40.4thin95% CI 34.4–46.7 · 240 gamesGames it was brought and both sides showed four.
Win rate, leading
34.0thin95% CI 29.1–39.4 · 326 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

It leads in 66% of the games it is on the team. Its most common lead partner is Whimsicott, in 21% of its leads, and that lead wins 36.8% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Whimsicott36.821% of its leads · 68 games · 15 players · thin
  2. Oranguru60.015% of its leads · 50 games · 8 players · thin
  3. Noivern27.512% of its leads · 40 games · 12 players · thin

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.