Bring Four

Medicham

Medicham appears on 0.2% of Showdown ladder teams. Teams with it win 41.3% of games, clearly below 50%. Its team win rate ranks 220th out of 237 Pokémon.

In-game usage rank: #160 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #182 Masters, #202 Junior. Junior and Masters compared

Medicham
HP
60
Atk
60
Def
75
SpA
60
SpD
75
Spe
80
Total
410
Mega Medicham
HP
60
Atk
100
Def
85
SpA
80
SpD
85
Spe
100
Total
510

Seen on the Showdown ladder

3,403 games brought1.6 moves shown per game52% showed an item7% showed an ability39% Mega Evolved

In the 3,403 games it was brought, it used Fake Out in 30% and Close Combat in 29%. The most frequently revealed item is Medichamite, in 39%.

Moves used

  1. Fake Out30%
  2. Close Combat29%
  3. Skill Swap12%
  4. Psycho Cut9%
  5. Trick Room8%
  6. Protect7%
  7. Zen Headbutt7%
  8. Coaching6%

Items revealed

  1. Medichamite39%
  2. Focus Sash8%

Abilities revealed

  1. Telepathy4%

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.2% of teams64% seen in battle44% lead5,409 teams

Win rate
41.395% CI 40.0–42.6 · 5,399 gamesEvery game it was on the team.
Win rate, brought
43.095% CI 40.9–45.1 · 2,165 gamesGames it was brought and both sides showed four.
Win rate, leading
40.595% CI 38.5–42.4 · 2,351 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Rillaboom, 39.4% of 1,750 games. Their highest win rate is against Indeedee-F, at 42.9%. Of 5 opposing Pokémon with enough data, its team win rate is clearly below 50% against five and clearly above 50% against zero.

Opponents, hardest first

  1. Rillaboom39.41,750 games · 520 players
  2. Incineroar40.21,439 games · 499 players
  3. Sneasler40.51,679 games · 524 players
  4. Garchomp41.01,256 games · 436 players
  5. Indeedee-F42.91,071 games · 429 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 44% of the games it is on the team. Its most common lead partner is Farigiraf, in 15% of its leads, and that lead wins 52.0% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Farigiraf52.015% of its leads · 350 games · 44 players · thin
  2. Indeedee-F43.45% of its leads · 122 games · 43 players · thin
  3. Whimsicott46.55% of its leads · 114 games · 34 players · thin
  4. Glalie20.45% of its leads · 108 games · 57 players · thin
  5. Garchomp28.93% of its leads · 76 games · 41 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.1% of teams65% seen in battle46% lead688 teams

Win rate
41.1thin95% CI 37.5–44.9 · 688 gamesEvery game it was on the team.
Win rate, brought
47.1thin95% CI 41.3–53.0 · 278 gamesGames it was brought and both sides showed four.
Win rate, leading
41.9thin95% CI 36.5–47.4 · 313 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

It leads in 46% of the games it is on the team. Its most common lead partner is Farigiraf, in 26% of its leads, and that lead wins 45.7% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Farigiraf45.726% of its leads · 81 games · 12 players · thin

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.