Bring Four

Infernape

Infernape appears on 0.2% of Showdown ladder teams. Teams with it win 42.8% of games, clearly below 50%. Its team win rate ranks 197th out of 237 Pokémon.

In-game usage rank: #148 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #129 Masters, #106 Junior. Junior and Masters compared

Base stats
HP
76
Atk
104
Def
71
SpA
104
SpD
71
Spe
108
Total
534

Seen on the Showdown ladder

2,413 games brought1.7 moves shown per game37% showed an item1% showed an ability

In the 2,413 games it was brought, it used Fake Out in 42% and Protect in 17%. The most frequently revealed item is Focus Sash, in 18%.

Moves used

  1. Fake Out42%
  2. Protect17%
  3. Aura Sphere14%
  4. Overheat13%
  5. Heat Wave12%
  6. Close Combat12%
  7. Fire Punch8%
  8. Flare Blitz7%

Items revealed

  1. Focus Sash18%
  2. Life Orb17%

Abilities revealed

None revealed in 2% or more of its games.

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.2% of teams64% seen in battle39% lead3,821 teams

Win rate
42.895% CI 41.2–44.3 · 3,811 gamesEvery game it was on the team.
Win rate, brought
40.795% CI 38.4–43.1 · 1,711 gamesGames it was brought and both sides showed four.
Win rate, leading
41.895% CI 39.3–44.3 · 1,471 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Sneasler, 41.9% of 1,213 games. Their highest win rate is against Rillaboom, at 42.6%. Of 3 opposing Pokémon with enough data, its team win rate is clearly below 50% against three and clearly above 50% against zero.

Opponents, hardest first

  1. Sneasler41.91,213 games · 318 players
  2. Incineroar42.21,043 games · 306 players
  3. Rillaboom42.61,239 games · 320 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 39% of the games it is on the team. Its most common lead partner is Salamence, in 6% of its leads, and that lead wins 42.2% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Salamence42.26% of its leads · 90 games · 28 players · thin
  2. Raichu46.16% of its leads · 89 games · 18 players · thin
  3. Whimsicott39.25% of its leads · 79 games · 16 players · thin
  4. Froslass49.14% of its leads · 57 games · 20 players · thin
  5. Dragonite44.44% of its leads · 54 games · 15 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.1% of teams58% seen in battle38% lead688 teams

Win rate
44.0thin95% CI 40.4–47.8 · 688 gamesEvery game it was on the team.
Win rate, brought
43.0thin95% CI 37.4–48.8 · 286 gamesGames it was brought and both sides showed four.
Win rate, leading
42.7thin95% CI 36.9–48.8 · 262 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

It leads in 38% of the games it is on the team. Its most common lead partner is Whimsicott, in 11% of its leads, and that lead wins 33.3% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Whimsicott33.311% of its leads · 30 games · 3 players · thin

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.