Bring Four

Orthworm

Orthworm appears on 0.2% of Showdown ladder teams. Teams with it win 42.5% of games, clearly below 50%. Its team win rate ranks 203rd out of 237 Pokémon.

In-game usage rank: #198 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #187 Masters, #188 Junior. Junior and Masters compared

Base stats
HP
70
Atk
85
Def
145
SpA
60
SpD
55
Spe
65
Total
480

Seen on the Showdown ladder

2,798 games brought1.6 moves shown per game71% showed an item12% showed an ability

In the 2,798 games it was brought, it used Shed Tail in 58% and Body Press in 25%. The most frequently revealed item is Sitrus Berry, in 50%.

Moves used

  1. Shed Tail58%
  2. Body Press25%
  3. Heavy Slam15%
  4. Protect14%
  5. Helping Hand12%
  6. Iron Defense10%
  7. Coil8%
  8. Iron Head5%

Items revealed

  1. Sitrus Berry50%
  2. Leftovers16%

Abilities revealed

  1. Earth Eater12%

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.2% of teams68% seen in battle51% lead4,164 teams

Win rate
42.595% CI 41.0–44.0 · 4,154 gamesEvery game it was on the team.
Win rate, brought
47.695% CI 45.2–49.9 · 1,762 gamesGames it was brought and both sides showed four.
Win rate, leading
45.295% CI 43.1–47.3 · 2,123 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Rillaboom, 40.1% of 1,445 games. Their highest win rate is against Incineroar, at 44.1%. Of 3 opposing Pokémon with enough data, its team win rate is clearly below 50% against three and clearly above 50% against zero.

Opponents, hardest first

  1. Rillaboom40.11,445 games · 376 players
  2. Sneasler40.91,331 games · 353 players
  3. Incineroar44.11,073 games · 298 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 51% of the games it is on the team. Its most common lead partner is Weavile, in 14% of its leads, and that lead wins 54.1% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Weavile54.114% of its leads · 307 games · 5 players · thin
  2. Garchomp48.112% of its leads · 264 games · 79 players · thin
  3. Indeedee-F44.67% of its leads · 157 games · 35 players · thin
  4. Aerodactyl44.27% of its leads · 156 games · 15 players · thin
  5. Incineroar53.36% of its leads · 135 games · 33 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.1% of teams69% seen in battle50% lead669 teams

Win rate
42.3thin95% CI 38.6–46.1 · 669 gamesEvery game it was on the team.
Win rate, brought
47.4thin95% CI 41.8–53.0 · 304 gamesGames it was brought and both sides showed four.
Win rate, leading
42.8thin95% CI 37.6–48.2 · 334 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

It leads in 50% of the games it is on the team. Its most common lead partner is Weavile, in 31% of its leads, and that lead wins 46.1% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Weavile46.131% of its leads · 102 games · 3 players · thin
  2. Garchomp37.510% of its leads · 32 games · 12 players · thin

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.