Bring Four

Salazzle

Salazzle appears on 0.2% of Showdown ladder teams. Teams with it win 42.0% of games, clearly below 50%. Its team win rate ranks 210th out of 237 Pokémon.

In-game usage rank: #159 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #179 Masters, #221 Junior. Junior and Masters compared

Base stats
HP
68
Atk
64
Def
60
SpA
111
SpD
60
Spe
117
Total
480

Seen on the Showdown ladder

3,529 games brought1.8 moves shown per game43% showed an item13% showed an ability

In the 3,529 games it was brought, it used Fake Out in 44% and Heat Wave in 26%. The most frequently revealed item is Focus Sash, in 36%.

Moves used

  1. Fake Out44%
  2. Heat Wave26%
  3. Dragon Cheer25%
  4. Sludge Bomb24%
  5. Toxic13%
  6. Protect11%
  7. Flamethrower8%
  8. Overheat6%

Items revealed

  1. Focus Sash36%
  2. Air Balloon5%

Abilities revealed

  1. Oblivious12%

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.2% of teams69% seen in battle48% lead5,194 teams

Win rate
42.095% CI 40.7–43.4 · 5,188 gamesEvery game it was on the team.
Win rate, brought
41.095% CI 39.0–43.0 · 2,269 gamesGames it was brought and both sides showed four.
Win rate, leading
41.095% CI 39.1–43.0 · 2,469 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Sneasler, 39.2% of 1,652 games. Their highest win rate is against Incineroar, at 42.1%. Of 5 opposing Pokémon with enough data, its team win rate is clearly below 50% against five and clearly above 50% against zero.

Opponents, hardest first

  1. Sneasler39.21,652 games · 436 players
  2. Rillaboom41.01,743 games · 448 players
  3. Garchomp41.21,103 games · 350 players
  4. Indeedee-F41.81,133 games · 377 players
  5. Incineroar42.11,428 games · 406 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 48% of the games it is on the team. Its most common lead partner is Salamence, in 20% of its leads, and that lead wins 39.7% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Salamence39.720% of its leads · 489 games · 108 players · thin
  2. Inteleon45.36% of its leads · 139 games · 23 players · thin
  3. Feraligatr43.05% of its leads · 121 games · 21 players · thin
  4. Goodra-Hisui46.34% of its leads · 95 games · 12 players · thin
  5. Milotic54.34% of its leads · 92 games · 34 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.1% of teams70% seen in battle48% lead692 teams

Win rate
38.0thin95% CI 34.5–41.7 · 692 gamesEvery game it was on the team.
Win rate, brought
38.3thin95% CI 33.1–43.9 · 308 gamesGames it was brought and both sides showed four.
Win rate, leading
38.0thin95% CI 32.9–43.3 · 332 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

It leads in 48% of the games it is on the team. Its most common lead partner is Salamence, in 19% of its leads, and that lead wins 25.8% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Salamence25.819% of its leads · 62 games · 20 players · thin
  2. Feraligatr43.912% of its leads · 41 games · 4 players · thin
  3. Goodra-Hisui43.39% of its leads · 30 games · 5 players · thin

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.