Bring Four

Slowking

Slowking appears on 0.2% of Showdown ladder teams. Teams with it win 46.2% of games, clearly below 50%. Its team win rate ranks 118th out of 237 Pokémon.

In-game usage rank: #182 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #167 Masters, #219 Junior. Junior and Masters compared

Base stats
HP
95
Atk
75
Def
80
SpA
100
SpD
110
Spe
30
Total
490

Seen on the Showdown ladder

2,650 games brought1.8 moves shown per game55% showed an item32% showed an ability

In the 2,650 games it was brought, it used Trick Room in 46% and Scald in 31%. The most frequently revealed item is Life Orb, in 20%.

Moves used

  1. Trick Room46%
  2. Scald31%
  3. Expanding Force21%
  4. Chilly Reception16%
  5. Psychic12%
  6. Protect9%
  7. Muddy Water6%
  8. Flamethrower6%

Items revealed

  1. Life Orb20%
  2. Leftovers13%
  3. Sitrus Berry7%
  4. Rocky Helmet7%
  5. Colbur Berry3%

Abilities revealed

  1. Regenerator28%
  2. Oblivious3%

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.2% of teams65% seen in battle47% lead4,129 teams

Win rate
46.295% CI 44.7–47.7 · 4,113 gamesEvery game it was on the team.
Win rate, brought
49.995% CI 47.6–52.2 · 1,759 gamesGames it was brought and both sides showed four.
Win rate, leading
46.195% CI 43.9–48.4 · 1,905 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Rillaboom, 44.7% of 1,435 games. Their highest win rate is against Sneasler, at 45.4%. Of 2 opposing Pokémon with enough data, its team win rate is clearly below 50% against two and clearly above 50% against zero.

Opponents, hardest first

  1. Rillaboom44.71,435 games · 393 players
  2. Sneasler45.41,345 games · 379 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 47% of the games it is on the team. Its most common lead partner is Indeedee-F, in 19% of its leads, and that lead wins 57.0% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Indeedee-F57.019% of its leads · 365 games · 69 players · thin
  2. Typhlosion50.07% of its leads · 142 games · 7 players · thin
  3. Incineroar42.06% of its leads · 119 games · 42 players · thin
  4. Golisopod47.84% of its leads · 67 games · 29 players · thin
  5. Kingambit62.33% of its leads · 61 games · 25 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.1% of teams73% seen in battle52% lead975 teams

Win rate
49.8thin95% CI 46.7–53.0 · 975 gamesEvery game it was on the team.
Win rate, brought
53.9thin95% CI 49.6–58.2 · 508 gamesGames it was brought and both sides showed four.
Win rate, leading
52.1thin95% CI 47.7–56.4 · 509 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

It leads in 52% of the games it is on the team. Its most common lead partner is Indeedee-F, in 38% of its leads, and that lead wins 61.7% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Indeedee-F61.738% of its leads · 193 games · 26 players · thin
  2. Typhlosion47.318% of its leads · 91 games · 4 players · thin
  3. Incineroar48.67% of its leads · 35 games · 9 players · thin

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.