Bring Four

Typhlosion

Typhlosion appears on 0.2% of Showdown ladder teams. Teams with it win 46.1% of games, clearly below 50%. Its team win rate ranks 122nd out of 237 Pokémon.

In-game usage rank: #172 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #160 Masters, #163 Junior. Junior and Masters compared

Base stats
HP
78
Atk
84
Def
78
SpA
109
SpD
85
Spe
100
Total
534

Seen on the Showdown ladder

2,244 games brought1.2 moves shown per game4% showed an item14% showed an ability

In the 2,244 games it was brought, it used Eruption in 58% and Heat Wave in 16%. The most frequently revealed item is Life Orb, in 2%.

Moves used

  1. Eruption58%
  2. Heat Wave16%
  3. Protect15%
  4. Scorching Sands6%
  5. Flamethrower5%
  6. Lava Plume4%
  7. Solar Beam3%
  8. Shadow Ball2%

Items revealed

  1. Life Orb2%

Abilities revealed

  1. Flash Fire14%

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.2% of teams64% seen in battle32% lead3,617 teams

Win rate
46.195% CI 44.5–47.8 · 3,613 gamesEvery game it was on the team.
Win rate, brought
47.495% CI 44.9–49.9 · 1,535 gamesGames it was brought and both sides showed four.
Win rate, leading
48.195% CI 45.2–51.1 · 1,132 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Rillaboom, 44.6% of 1,205 games. Their highest win rate is against Sneasler, at 44.7%. Of 2 opposing Pokémon with enough data, its team win rate is clearly below 50% against two and clearly above 50% against zero.

Opponents, hardest first

  1. Rillaboom44.61,205 games · 158 players
  2. Sneasler44.71,172 games · 166 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 32% of the games it is on the team. Its most common lead partner is Whimsicott, in 14% of its leads, and that lead wins 51.0% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Whimsicott51.014% of its leads · 157 games · 17 players · thin
  2. Slowking50.013% of its leads · 142 games · 7 players · thin
  3. Gardevoir46.210% of its leads · 117 games · 2 players · thin
  4. Wyrdeer51.56% of its leads · 68 games · 1 players · thin
  5. Raichu49.15% of its leads · 55 games · 9 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.1% of teams71% seen in battle44% lead729 teams

Win rate
47.2thin95% CI 43.6–50.8 · 729 gamesEvery game it was on the team.
Win rate, brought
47.2thin95% CI 42.2–52.4 · 362 gamesGames it was brought and both sides showed four.
Win rate, leading
46.6thin95% CI 41.2–52.0 · 320 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

It leads in 44% of the games it is on the team. Its most common lead partner is Slowking, in 28% of its leads, and that lead wins 47.3% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Slowking47.328% of its leads · 91 games · 4 players · thin
  2. Gardevoir46.920% of its leads · 64 games · 2 players · thin
  3. Wyrdeer38.710% of its leads · 31 games · 1 players · thin

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.