Regulation M-CDoubles ladderSep 16–28, 2026

Bring Four.

Starmie

On 0.7% of teams at all Elo. It wins 46.4% of games it is in the preview for, clearly below even, and ranks 97 of 172 ranked species on that measure.

Seen on the ladder

2,236 games brought1.7 moves shown per game87% showed an item3% showed an ability80% Mega Evolved

In the 2,236 games it was brought, it used Liquidation in 38% and Protect in 37%. The item seen most is Starminite, in 80%.

Moves used

  1. Liquidation38%
  2. Protect37%
  3. Ice Spinner20%
  4. Expanding Force13%
  5. Psycho Cut9%
  6. Zen Headbutt8%
  7. Aqua Jet7%
  8. Flip Turn6%

Items revealed

  1. Starminite80%
  2. Life Orb6%

Abilities revealed

None revealed in 2% or more of its games.

Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.

All Elo

0.7% of teams58% brought40% lead3,930 teams

On-team WR
46.495% CI 44.8–48.0 · n 3,900Every game it was in the preview.
Full-reveal WR
45.395% CI 42.8–47.8 · n 1,501Brought, both sides showed four.
Lead WR
46.095% CI 43.5–48.5 · n 1,535Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

Its side wins least against Rillaboom: 43.7% (CI 41.2–46.1, n 1,566). It does best against Sneasler, at 47.0%. Of 3 opposing species with enough games, it is clearly below even against three and clearly above against zero.

Opponents, hardest first

  1. Rillaboom43.741.2–46.1 · n 1,566 · 391 players
  2. Incineroar44.441.5–47.3 · n 1,119 · 348 players
  3. Sneasler47.044.3–49.7 · n 1,334 · 382 players

On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.

Leads

It is in the opening pair in 40% of games it is on a team for. Its usual lead partner is Indeedee-F, in 12% of its leads, and that lead wins 46.2% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Indeedee-F46.212% of its leads · 39.2–53.4 · n 186 · 73 players · thin
  2. Pelipper52.19% of its leads · 43.9–60.2 · n 142 · 44 players · thin
  3. Sneasler42.18% of its leads · 33.8–50.8 · n 126 · 50 players · thin
  4. Farigiraf42.55% of its leads · 31.8–53.9 · n 73 · 14 players · thin
  5. Archaludon53.24% of its leads · 41.0–65.1 · n 62 · 26 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.

Elo ≥ 1300

0.5% of teams57% brought42% lead703 teams

On-team WR
49.8thin95% CI 46.1–53.5 · n 699Every game it was in the preview.
Full-reveal WR
50.4thin95% CI 44.5–56.3 · n 272Brought, both sides showed four.
Lead WR
48.6thin95% CI 42.9–54.4 · n 288Games it led.

Partners, best to worst

No pair clears the sample and player thresholds yet.

0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.

Counters

No opposing species clears the sample and player thresholds yet.

Leads

It is in the opening pair in 42% of games it is on a team for. Its usual lead partner is Delphox, in 12% of its leads, and that lead wins 58.8% (thin sample). No lead with it clears the sample bar yet.

Most common lead partners

  1. Delphox58.812% of its leads · 42.2–73.6 · n 34 · 2 players · thin
  2. Indeedee-F32.412% of its leads · 19.1–49.2 · n 34 · 15 players · thin
  3. Pelipper45.211% of its leads · 29.2–62.2 · n 31 · 9 players · thin

Best-winning lead partners

No lead with it clears the sample and player thresholds yet.

Lead: the two species on the field at turn 1. Win rate excludes lead mirrors. Greyed rows are below the bar (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Leads are chosen after team preview.