Bring Four

Vaporeon

Vaporeon appears on 0.1% of Showdown ladder teams. Teams with it win 41.2% of games, clearly below 50%. Its team win rate ranks 221st out of 237 Pokémon.

In-game usage rank: #166 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #155 Masters, #118 Junior. Junior and Masters compared

Base stats
HP
130
Atk
65
Def
60
SpA
110
SpD
95
Spe
65
Total
525

Seen on the Showdown ladder

2,300 games brought2.0 moves shown per game64% showed an item12% showed an ability

In the 2,300 games it was brought, it used Scald in 39% and Calm Mind in 29%. The most frequently revealed item is Leftovers, in 41%.

Moves used

  1. Scald39%
  2. Calm Mind29%
  3. Protect22%
  4. Muddy Water15%
  5. Yawn14%
  6. Ice Beam13%
  7. Acid Armor9%
  8. Detect8%

Items revealed

  1. Leftovers41%
  2. Sitrus Berry10%
  3. Rocky Helmet8%

Abilities revealed

  1. Water Absorb10%

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.1% of teams66% seen in battle30% lead3,522 teams

Win rate
41.295% CI 39.6–42.9 · 3,520 gamesEvery game it was on the team.
Win rate, brought
44.695% CI 42.2–47.0 · 1,624 gamesGames it was brought and both sides showed four.
Win rate, leading
41.795% CI 38.7–44.7 · 1,048 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Rillaboom, 37.5% of 1,195 games. Their highest win rate is against Sneasler, at 38.7%. Of 2 opposing Pokémon with enough data, its team win rate is clearly below 50% against two and clearly above 50% against zero.

Opponents, hardest first

  1. Rillaboom37.51,195 games · 292 players
  2. Sneasler38.71,094 games · 279 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 30% of the games it is on the team. Its most common lead partner is Vivillon, in 11% of its leads, and that lead wins 50.0% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Vivillon50.011% of its leads · 118 games · 4 players · thin
  2. Incineroar44.25% of its leads · 52 games · 16 players · thin
  3. Raichu44.24% of its leads · 43 games · 27 players · thin
  4. Umbreon50.04% of its leads · 38 games · 15 players · thin
  5. Indeedee-F42.93% of its leads · 35 games · 13 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.0% of teams62% seen in battle27% lead334 teams

Win rate
41.9thin95% CI 36.7–47.3 · 334 gamesEvery game it was on the team.
Win rate, brought
40.1thin95% CI 32.6–48.2 · 147 gamesGames it was brought and both sides showed four.
Win rate, leading
33.3thin95% CI 24.5–43.6 · 90 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

Too few leads to report.