Zoroark-Hisui
On 0.8% of teams at all Elo. It wins 46.1% of games it is in the preview for, clearly below even, and ranks 102 of 172 ranked species on that measure.
Seen on the ladder
2,807 games brought1.5 moves shown per game41% showed an item0% showed an ability
In the 2,807 games it was brought, it used Hyper Voice in 25% and Bitter Malice in 22%. The item seen most is Focus Sash, in 22%.
Moves used
Items revealed
Abilities revealed
None revealed in 2% or more of its games.
Share of the games it was brought in which it showed each move, item or ability at least once, all Elo. Moves only show when used, items and abilities only when they trigger, so these are floors, not set frequencies. Open team sheets are not used. How reveals are counted.
All Elo
0.8% of teams61% brought0% lead4,616 teams
- On-team WR
- 46.195% CI 44.7–47.6 · n 4,580Every game it was in the preview.
- Full-reveal WR
- 47.595% CI 45.4–49.6 · n 2,076Brought, both sides showed four.
- Lead WR
- –no games
Partners, best to worst
No pair clears the sample and player thresholds yet.
0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.
Counters
Its side wins least against Rillaboom: 45.9% (CI 43.7–48.2, n 1,820). It does best against Indeedee-F, at 48.1%. Of 4 opposing species with enough games, it is clearly below even against three and clearly above against zero.
Opponents, hardest first
- Rillaboom45.9
- Sneasler46.1
- Incineroar46.4
- Indeedee-F48.1
On-team win rate of its side when the opponent’s preview has that species. Games where both previews hold both are left out. Cells need n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players.
Leads
Too few leads to report.
Elo ≥ 1300
0.6% of teams64% brought0% lead797 teams
- On-team WR
- 46.9thin95% CI 43.5–50.4 · n 795Every game it was in the preview.
- Full-reveal WR
- 47.4thin95% CI 42.5–52.4 · n 384Brought, both sides showed four.
- Lead WR
- –no games
Partners, best to worst
No pair clears the sample and player thresholds yet.
0 partner pairs qualify (n ≥ 500, CI ≤ ±3 pp, ≥ 50 distinct players). Pair WR counts only games where both sides revealed all four.
Counters
No opposing species clears the sample and player thresholds yet.
Leads
Too few leads to report.