Bring Four

Jolteon

Jolteon appears on 0.3% of Showdown ladder teams. Teams with it win 41.8% of games, clearly below 50%. Its team win rate ranks 213th out of 237 Pokémon.

In-game usage rank: #119 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #119 Masters, #109 Junior. Junior and Masters compared

Base stats
HP
65
Atk
65
Def
60
SpA
110
SpD
95
Spe
130
Total
525

Seen on the Showdown ladder

3,800 games brought1.6 moves shown per game42% showed an item6% showed an ability

In the 3,800 games it was brought, it used Rising Voltage in 23% and Discharge in 21%. The most frequently revealed item is Life Orb, in 25%.

Moves used

  1. Rising Voltage23%
  2. Discharge21%
  3. Electroweb16%
  4. Thunderbolt14%
  5. Protect13%
  6. Volt Switch13%
  7. Detect10%
  8. Weather Ball6%

Items revealed

  1. Life Orb25%
  2. Air Balloon6%
  3. Focus Sash6%

Abilities revealed

  1. Volt Absorb6%

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.3% of teams60% seen in battle41% lead6,461 teams

Win rate
41.895% CI 40.6–43.0 · 6,427 gamesEvery game it was on the team.
Win rate, brought
41.895% CI 39.9–43.8 · 2,506 gamesGames it was brought and both sides showed four.
Win rate, leading
41.495% CI 39.5–43.3 · 2,624 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Raichu, 39.2% of 1,105 games. Their highest win rate is against Indeedee-F, at 41.5%. Of 7 opposing Pokémon with enough data, its team win rate is clearly below 50% against seven and clearly above 50% against zero.

Opponents, hardest first

  1. Raichu39.21,105 games · 368 players
  2. Rillaboom39.62,192 games · 532 players
  3. Incineroar39.71,750 games · 469 players
  4. Kingambit39.81,093 games · 371 players
  5. Sneasler39.81,938 games · 500 players
  6. Garchomp41.31,462 games · 424 players
  7. Indeedee-F41.51,274 games · 421 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 41% of the games it is on the team. Its most common lead partner is Raichu, in 29% of its leads, and that lead wins 48.2% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Raichu48.229% of its leads · 759 games · 146 players · thin
  2. Sceptile41.617% of its leads · 435 games · 125 players · thin
  3. Gengar45.44% of its leads · 108 games · 5 players · thin
  4. Sylveon49.43% of its leads · 85 games · 20 players · thin
  5. Umbreon41.82% of its leads · 55 games · 11 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.1% of teams48% seen in battle35% lead758 teams

Win rate
42.5thin95% CI 39.0–46.0 · 758 gamesEvery game it was on the team.
Win rate, brought
43.3thin95% CI 37.3–49.4 · 252 gamesGames it was brought and both sides showed four.
Win rate, leading
40.8thin95% CI 35.1–46.8 · 267 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

It leads in 35% of the games it is on the team. Its most common lead partner is Raichu, in 34% of its leads, and that lead wins 45.7% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Raichu45.734% of its leads · 92 games · 29 players · thin
  2. Sceptile47.616% of its leads · 42 games · 15 players · thin

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.