Bring Four

Wigglytuff

Wigglytuff appears on 0.2% of Showdown ladder teams. Teams with it win 41.4% of games, clearly below 50%. Its team win rate ranks 219th out of 237 Pokémon.

In-game usage rank: #205 of 262 in Season M-7 ranked doubles (scraped Nov 2). In-game vs Showdown

2027 Global Challenge II usage rank: #213 Masters, #234 Junior. Junior and Masters compared

Base stats
HP
140
Atk
70
Def
45
SpA
85
SpD
50
Spe
45
Total
435

Seen on the Showdown ladder

2,162 games brought1.6 moves shown per game56% showed an item44% showed an ability

In the 2,162 games it was brought, it used Protect in 39% and Dazzling Gleam in 29%. The most frequently revealed item is Life Orb, in 31%.

Moves used

  1. Protect39%
  2. Dazzling Gleam29%
  3. Moonblast22%
  4. Flamethrower14%
  5. Hyper Voice10%
  6. Calm Mind5%
  7. Expanding Force4%
  8. Stockpile4%

Items revealed

  1. Life Orb31%
  2. Leftovers9%
  3. Sitrus Berry8%
  4. Psychic Seed4%

Abilities revealed

  1. Competitive42%

Each percentage counts games where this Pokémon revealed the move, item or ability at least once, out of all games where it appeared. Moves must be used to be recorded; items and abilities must be revealed. These figures can be lower than actual usage. How reveals are counted.

All Elo

0.2% of teams56% seen in battle40% lead3,894 teams

Win rate
41.495% CI 39.9–43.0 · 3,892 gamesEvery game it was on the team.
Win rate, brought
42.595% CI 39.8–45.2 · 1,314 gamesGames it was brought and both sides showed four.
Win rate, leading
39.995% CI 37.5–42.3 · 1,562 gamesGames it led.

Partners, best to worst

No pair has enough games and players yet.

0 partners with 500+ games, an interval within ±3 points and 50+ players. Pair win rates count games where the pair was brought and both sides showed all four.

Counters

Teams with it have their lowest win rate against Sneasler, 40.9% of 1,236 games. Their highest win rate is against Incineroar, at 42.5%. Of 3 opposing Pokémon with enough data, its team win rate is clearly below 50% against three and clearly above 50% against zero.

Opponents, hardest first

  1. Sneasler40.91,236 games · 321 players
  2. Rillaboom41.31,395 games · 340 players
  3. Incineroar42.51,152 games · 317 players

Win rate of its side when the opponent’s team has that species. Games where both teams have both are left out. Each row needs 500+ games, an interval within ±3 points and 50+ players.

Leads

It leads in 40% of the games it is on the team. Its most common lead partner is Wyrdeer, in 16% of its leads, and that lead wins 52.9% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Wyrdeer52.916% of its leads · 257 games · 31 players · thin
  2. Indeedee-F41.211% of its leads · 170 games · 60 players · thin
  3. Farigiraf39.710% of its leads · 156 games · 41 players · thin
  4. Raichu42.27% of its leads · 116 games · 12 players · thin
  5. Spiritomb41.44% of its leads · 70 games · 8 players · thin

Lead partners with the highest win rates

No lead with it has enough games and players yet.

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.

Elo ≥ 1300

0.1% of teams53% seen in battle35% lead603 teams

Win rate
40.3thin95% CI 36.5–44.3 · 603 gamesEvery game it was on the team.
Win rate, brought
42.3thin95% CI 35.6–49.3 · 196 gamesGames it was brought and both sides showed four.
Win rate, leading
37.6thin95% CI 31.3–44.3 · 210 gamesGames it led.

No pair has enough games and players yet. No opposing species has enough games and players yet.

Leads

It leads in 35% of the games it is on the team. Its most common lead partner is Wyrdeer, in 16% of its leads, and that lead wins 48.5% (few games). No lead with it has enough games yet.

Most common lead partners

  1. Wyrdeer48.516% of its leads · 33 games · 6 players · thin
  2. Farigiraf35.515% of its leads · 31 games · 14 players · thin
  3. Raichu30.014% of its leads · 30 games · 7 players · thin

A lead is the two species on the field at turn 1. Games where both sides led the same pair are left out. Greyed rows fall short of 500+ games, an interval within ±3 points and 50+ players. Leads are chosen after team preview.